Messerschmitt Bf109G-2 2./JG53.zip

Messerschmitt Bf109G-2 2./JG53.zip 2024-05-01

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Messerschmitt Bf109G-2 by Design Team Daedalus

Unit: 2./JG53 Stalingrad, Russia, Summer 1942
Pilot: unknown

During the summer of 1941, the Messerschmitt design team was engaged in updating the BF 109F-4 as the dictates of the air war was forcing the need for greater speeds. The result was the Gustav series, of which the first substantial production run was the Bf 109G-2. Adopting the more powerful but heavier Mercedes Benz DB 605 engine required airframe and landing gear strengthening which also added weight. But it was felt the increase in speed made the loss of some maneuverability acceptable. The fuel filler access was moved to the spine behind the cockpit. No change was required for the cowling shape but a deeper oil cooler was needed. The broad blade of the F4/Z was made standard. The lower quarter cockpit window panel was deleted and vent scoops could be added to the new replacement metal panel. The wheel wells reverted to a squared end in anticipation of wheel covers that in the event were not adopted. Generally speaking the appearance of the G-2 was very similar to the F-4 without close examination. Deliveries of the G-2 began in May 1942 with 1,587 produced by February 1943.

However, there is no "standard" Bf 109G-2. Although production only ran 10 months before the G-3 and G-4 were introduced, three separate companies and multiple sub-assembly production facilities were involved which inevitably produced minor variations, such as pilot head armor type, cockpit vents and tail wheel types. So each model we have created has its own unique features to portray the specific aircraft presented as accurately as possible.

This aircraft had a cockpit vent on the starboard side only, an unusual G-1 type pilot head armor, and a retractable tail wheel.

Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.

Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.

Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
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