Messerschmitt Bf109G-6/AS by Design Team Daedalus
Unit: 1./NJGr 10, August 1944
Pilot: Maj. Freidrich-Karl Müller
Müller recorded 30 night victories and survived the war.
The first G-6/AS aircraft reached frontline units in early April, 1944 - III/JG, I/JG5 and II/JG11. I/JG3 received them in May and II/JG/27 got theirs in June, along with a few going to NJGr.10.
There is no "standard" Bf 109G-6/AS, as the production included conversions of basic G-6 models and different radio equipment, oil cooler types, antenna masts, etc. were available at different times during the production runs. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Unit: 1./NJGr 10, August 1944
Pilot: Maj. Freidrich-Karl Müller
Müller recorded 30 night victories and survived the war.
The first G-6/AS aircraft reached frontline units in early April, 1944 - III/JG, I/JG5 and II/JG11. I/JG3 received them in May and II/JG/27 got theirs in June, along with a few going to NJGr.10.
There is no "standard" Bf 109G-6/AS, as the production included conversions of basic G-6 models and different radio equipment, oil cooler types, antenna masts, etc. were available at different times during the production runs. So each model we have created has it's own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.