P1Y1 Objects for CFS2 by UncleTgt
Reading about how the IJNAF struggled with the reliability of the P1Y1 Frances, I figured the early deployment of 521ku to Guam might result in the aircraft spending more time on the ground than in the air. So, I thought depicting them as static objects would be useful, especially as aircraft model slots might be limited.
This is a collection of models configured as static objects. The options are:
KW_P1Y1_parkedA_UT
KW_P1Y1_parkedB_UT
2 varieties of parked, unmanned aircraft, each with a different destroyed model.
KW_P1Y1_wreckA_UT
KW_P1Y1_wreckB_UT
The 2 destroyed models, configured as static wreck objects.
The base model for the Tony is Kawauso's P1Y1 Ginga. I just removed crew & details not required to depict a unmanned craft, & created destroyed models from the base model.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to
Kawauso for his excellent modelling of the P1Y1 Ginga
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools
Aussie (Lindsay Watt) for his recent steer on being able to compile larger, complex models as scenery objects
This is freeware and subject to the usual conditions
UncleTgt
OCT 2024
Reading about how the IJNAF struggled with the reliability of the P1Y1 Frances, I figured the early deployment of 521ku to Guam might result in the aircraft spending more time on the ground than in the air. So, I thought depicting them as static objects would be useful, especially as aircraft model slots might be limited.
This is a collection of models configured as static objects. The options are:
KW_P1Y1_parkedA_UT
KW_P1Y1_parkedB_UT
2 varieties of parked, unmanned aircraft, each with a different destroyed model.
KW_P1Y1_wreckA_UT
KW_P1Y1_wreckB_UT
The 2 destroyed models, configured as static wreck objects.
The base model for the Tony is Kawauso's P1Y1 Ginga. I just removed crew & details not required to depict a unmanned craft, & created destroyed models from the base model.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to
Kawauso for his excellent modelling of the P1Y1 Ginga
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools
Aussie (Lindsay Watt) for his recent steer on being able to compile larger, complex models as scenery objects
This is freeware and subject to the usual conditions
UncleTgt
OCT 2024