Palau Scenery for CFS2 by UncleTgt
This is a reworking of the stock sceneries for Palau.
It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous PNG sceneries, but it should work as a stand-alone scenery as well.
Contents:
New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery
The base scenery is as developed through to early-1944, & the base gsl reflects this.
Known conflicts:
Installing this scenery pack will require the archiving of some the airbases from Maskrider's Micronesia-Palau scenery.
MR_Palau &/or MR_Micronesia
===========================
MN_Angaur_Island_GSL is replaced by a new airstrip.
MN_Ngesebus_Island_GSL is replaced by a new airstrip.
MN_Peleliu_GSL is replaced by a new airstrip.
MN_Peleliu_GSL_Excl is not needed.
The base scenery is as developed through to early-1944, & the base gsl reflects this.
As I did with the Solomons scenery, I decided this area needed separate airbase & gsl to cover the development after the landings in late '44.
Until the fall of 1944, apart from the established airdrome at Pelelui, & landing strips newly completed at Babelthuap & Ngesebus island, we have floatplane operations in the north at Kayangel, north of Arakabesan & Koror islands, & east of Pelelui itself, plus the well-established seaplane base on the West side of Arakabesan island.
In this pack we have 2 options, each with their own airbase scenery layer:
Palau_Airbases44E_UT - gsl & airbases suitable until the fall of 1944
Palau_Airbases44L_UT - gsl & airbases depicting Pelelui post-US invasion & the new LR bomber strip on Angaur island.
You can move between date ranges simply by deactivating/activating the relevant date ranges in the usual manner through the Scenery Library. You only need to exit the sim to change the GSL.
Credits
Thanks to:
Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.
UncleTgt
JUL2024
This is a reworking of the stock sceneries for Palau.
It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous PNG sceneries, but it should work as a stand-alone scenery as well.
Contents:
New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery
The base scenery is as developed through to early-1944, & the base gsl reflects this.
Known conflicts:
Installing this scenery pack will require the archiving of some the airbases from Maskrider's Micronesia-Palau scenery.
MR_Palau &/or MR_Micronesia
===========================
MN_Angaur_Island_GSL is replaced by a new airstrip.
MN_Ngesebus_Island_GSL is replaced by a new airstrip.
MN_Peleliu_GSL is replaced by a new airstrip.
MN_Peleliu_GSL_Excl is not needed.
The base scenery is as developed through to early-1944, & the base gsl reflects this.
As I did with the Solomons scenery, I decided this area needed separate airbase & gsl to cover the development after the landings in late '44.
Until the fall of 1944, apart from the established airdrome at Pelelui, & landing strips newly completed at Babelthuap & Ngesebus island, we have floatplane operations in the north at Kayangel, north of Arakabesan & Koror islands, & east of Pelelui itself, plus the well-established seaplane base on the West side of Arakabesan island.
In this pack we have 2 options, each with their own airbase scenery layer:
Palau_Airbases44E_UT - gsl & airbases suitable until the fall of 1944
Palau_Airbases44L_UT - gsl & airbases depicting Pelelui post-US invasion & the new LR bomber strip on Angaur island.
You can move between date ranges simply by deactivating/activating the relevant date ranges in the usual manner through the Scenery Library. You only need to exit the sim to change the GSL.
Credits
Thanks to:
Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.
UncleTgt
JUL2024