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Pinto racecar for FSX

Pinto racecar for FSX 2024-05-18

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This package contains a simulation of a Ford-Pinto based stock car.

Using a model by Milton Shupe (included), and using the same methods as in my VTOL implementations, I implemented a "car FDE in gauge code" for this Pinto.

Features a.o.:
- Accurate speeds / acceleration and steering.
- A transmission gearbox: 4-gear Forward, Neutral and Reverse (automatic and manual control).
- Traction control, ABS.
- A proportional Handbrake.
- Wheel lock / over-spin and drifting.
- A new way of playing engine sound in FS, to accommodate fast engine rev-up/down.
- Special driving effects, like doughnuts and spins.
- An audible / visible TireSmoke effect.
- Car performance and effects depend on the groundsurface you drive on.

- And more ....

It includes a configurator (gauge), through which you can assign / calibrate controller axis to Accelerator / Brake pedals and Steering wheel. (doesn't change your standard controller settings !!)

Meaning you can drive the car either with a simple joystick (default), or e.g. with both toebrakes of a rudder pedal set, plus yoke for steering.

So if you want to race / drive a car in the FSX scenery, give this a try ...

Easy to install, and fully documented (see included Documentation folder).

Works on:
- FSX-SP2 and FSX-Accel: Fully tested and supported.
- P3D V2.5: Appears to work properly, but not supported (I don't have P3D myself).

NOTE: may conflict however with FSTramp and TacPac; not really clear.

Requires prior installation of FSUIPC (registered or unregistered).

By Rob Barendregt and Milton Shupe
Author
rcbarend
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