Port Moresby & Kokoda Scenery for CFS2 by UncleTgt
This is a reworking of the stock sceneries for the Port Moresby area at the SE end of PNG. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous Solomon Sea, Milne Bay & Buna-Dobodura sceneries, but it should work as a stand-alone scenery as well.
Contents: New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery.
The sceneries are as developed during early-1943, & the gsl reflects this.
Known conflicts: Installing this scenery pack will require the archiving of some the airbases from Maskrider's Papua New Guinea scenery, & Pen32win's AF_Papua New Guinea scenery.
As I did with the Dobodura area bases, I decided to model each runway separately, & went for a more spartan early '43 appearance, mainly to keep the object count manageable! The advantage of this approach is I could put each runway at an altitude to match the mesh better.
AF_PNG
======
PNG_3-mile Kila, PNG_5-mile Wards, PNG_7-mile Jackson, PNG_12-mile Berry, PNG_14-mile Schwimmer & PNG_17-mile Durand bgls all replaced with new airstrips.
MR_PNG
======
PNG_Myola_Dry_Lake_GSL & PNG_Kokoda_GSL bgls are replaced by new airstrips.
Kokoda_Track_Set_1 & 2 - these are small sceneries depicting part of the Kokoda Track. Some of the GSL scenery gobs included here supercede this bgl.
Credits
Thanks to: Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier.
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in.
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible.
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.
UncleTgt,
JAN 2022
This is a reworking of the stock sceneries for the Port Moresby area at the SE end of PNG. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous Solomon Sea, Milne Bay & Buna-Dobodura sceneries, but it should work as a stand-alone scenery as well.
Contents: New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery.
The sceneries are as developed during early-1943, & the gsl reflects this.
Known conflicts: Installing this scenery pack will require the archiving of some the airbases from Maskrider's Papua New Guinea scenery, & Pen32win's AF_Papua New Guinea scenery.
As I did with the Dobodura area bases, I decided to model each runway separately, & went for a more spartan early '43 appearance, mainly to keep the object count manageable! The advantage of this approach is I could put each runway at an altitude to match the mesh better.
AF_PNG
======
PNG_3-mile Kila, PNG_5-mile Wards, PNG_7-mile Jackson, PNG_12-mile Berry, PNG_14-mile Schwimmer & PNG_17-mile Durand bgls all replaced with new airstrips.
MR_PNG
======
PNG_Myola_Dry_Lake_GSL & PNG_Kokoda_GSL bgls are replaced by new airstrips.
Kokoda_Track_Set_1 & 2 - these are small sceneries depicting part of the Kokoda Track. Some of the GSL scenery gobs included here supercede this bgl.
Credits
Thanks to: Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier.
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in.
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass programme, making large scale land/ water class adjustments possible.
Christian Fumey for his excl8 & Ground2K programmes, making the creation of completely new scenery possible for CFS2.
UncleTgt,
JAN 2022