• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Ship Effects UT

Ship Effects UT 1

No permission to download
Ship Effects for CFS2 by UncleTgt

Ship_Effects_UT.jpg


This is a collection of new & reworked ship effects. Some are simple recolouring, others are more extensive revisions of existing effects, & some are new creations.

recoloured oilslicks. I recoloured the ugly black oilslick & made it a bit more transparent. These form part of

fx_debris_s
fx_debris_m
fx_oilslick_s
fx_oilslick

A new bow wave for blunt-nosed vessels. Adapted from an effect used by Jaxon in his Waverley paddlesteamer conversion.

fx_Bow_amphib_S2
fx_Bow_amphib_S3

A new hangar fire effect, that initially spews out either to port or stbd, rather than straight up through the flight deck.

fx_hgrfire_pt
fx_hgrfire_st

A small oil leak, that initially moves out from either the port or stbd side. This is an experiment to see if an effect can continue to damage after the initial weapon hit, like some of the fire effects can do so with buildings. In this case I've called it "flood" to hint that it's best used in the effects of a ships hull box.

fx_flood_pt_s
fx_flood_st_s

A new smokestack effect for ships moored in harbour, with their boilers idling. Best used on static infrastructure ships.

fx_smokestack_moored

Some long trailing wakes without a white foamy centre. I wanted to make the JAP_LCs I was working on easier to spot in open water, but din't want to overdo the effect of them ploughing through the sea at speed, because they don't! I've since found them useful for slow merchantmen as well.

fx_wake_XS_lng
fx_wake_XXS_lng

Lastly, some revised water explosion effects that give more damage for near misses. Particularly useful when using lighter bombs against small vessels. The stock effects left you needing to get a direct hit on any size of target, which is just unrealistic for very small vessels like landing craft. See the results of my experiments included with this zip. The effects that have been revised are:

fx_wtr_near_miss
fx_wtrexpl_l
fx_wtrexpl_m
fx_wtrexpl_s



Credits
Thanks to:
Nibbio, Ghostpony & the other CFS2 effects pioneers, I'm just tweaking at the edges mostly.
Arno Gerretsen for ModelconverterX & FXEditor, such clever & versatile tools.

UncleTgt
AUG2024
Author
UncleTgt
Downloads
55
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1,102
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