• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to
Smoke damage & smokescreen effects UT

Smoke damage & smokescreen effects UT 2024-05-05

No permission to download
Smoke Effect objects for CFS2 by UncleTgt

This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.

The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.

The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.

Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismarck Sea pack.

The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.

smokescreen_UT
==============
An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.

Smokefield_XXL_UT
=================
Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.

predam_oilfiresXXL_UT
======================
This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.

I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.

inf_predam_smoke_XXL_UT
=======================
Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1,800 - 2,000ft.

inf_predam_smoke_XXXL_UT
========================
Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.

To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.

Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.

Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools.

This is freeware and subject to the usual conditions.

UncleTgt,

JUN 2021

Smoke damage & smokescreen effects UT.jpg


Submitted by UncleTgt
Author
UncleTgt
Downloads
2
Views
73
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from UncleTgt

Back
Top