Smoke Effect objects for CFS2 by UncleTgt
This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.
The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.
The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.
Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismarck Sea pack.
The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.
smokescreen_UT
==============
An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.
Smokefield_XXL_UT
=================
Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.
predam_oilfiresXXL_UT
======================
This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.
I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.
inf_predam_smoke_XXL_UT
=======================
Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1,800 - 2,000ft.
inf_predam_smoke_XXXL_UT
========================
Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools.
This is freeware and subject to the usual conditions.
UncleTgt,
JUN 2021
Submitted by UncleTgt
This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.
The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.
The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.
Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismarck Sea pack.
The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.
smokescreen_UT
==============
An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.
Smokefield_XXL_UT
=================
Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.
predam_oilfiresXXL_UT
======================
This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.
I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.
inf_predam_smoke_XXL_UT
=======================
Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1,800 - 2,000ft.
inf_predam_smoke_XXXL_UT
========================
Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools.
This is freeware and subject to the usual conditions.
UncleTgt,
JUN 2021
Submitted by UncleTgt