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    Library How to
Starshell & Very Light Objects UT

Starshell & Very Light Objects UT 2024-05-05

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Starshell & Very Light objects for CFS2 by UncleTgt

This zip contains a range of signal flare & starshell objects for use as eye-candy when writing missions.

They are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.

Verylight_UT
==================
The very light appears to launch from the ground & reaches an altitude of 300mtrs. It's flare effect lasts for approximately 40 seconds.

starshell_1050
starshell_1200
starshell_900
==================
The starshells use the offset in the DP file to set their initial altitude.

1050 = 1050m
1200 = 1200m
900 = 900m

I used Fleet Air Arm illumination flare dropping instructions to arrive at these altitudes. The flare lasts for approximately 240-270 secs.

Unfortunately, these are not true lights, so I'm afraid no real illumination benefit can be seen - CFS 2's night is still as black as black can be!

The screengrabs were mostly taken at dusk, just after sunset.

But perhaps these effects are still useful as mission events to help with the immersion factor.

To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.

Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.

Arno Gerretsen for ModelconverterX, such a clever & versatile tool.

This is freeware and subject to the usual conditions.

UncleTgt,

JUN 2021

Starshell & Very Light Objects UT.jpg


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