Wake 1943 Eyecandy
Two simple mods for existing objects to turn them into Wake Island wreckage.
F4F Wildcat wreckage. These are simple repaints of Allen's F4F crashed & F4F wreck bgls, painted to depict the VMF211 F4F-3 discarded off the end of the runway at Wake in 1941.
Get Allens F4F Wildcats wrecks & crashed bgls & simply replace the Navy Blue textures with these.
MomiAPD wrecks. In the original invasion in December 1941 the Japanese deliberately beached 2 old Momi class DDs, converted for use as APDs, to ensure the landing force got ashore. These wrecks were soon de-gunned to provide the island with improved defences, & were still visible as landmarks even to the very end of the War.
Stuart 277 did most of the butchery to his Momi APD models, I just tweaked the textures, then using g-max & Allen's "making Exploding Objects using FS2002" tutorial I was able to generate the scenery bgls.
Place these in the relevant folders within your cfs2 install. A simple mission is provided to illustrate the scenery locations, together with an layout for use in missions. Best used with my reworked Marcus & Wake scenery.
Thanks to: Allen for the steer on configuring g-max to complete the bgl export, his Exploding Objects using FS2002 tutorial & tools, & lastly his F4F Wildcat wrecked & crashed bgls.
Stuart 277 for graciously butchering his Momi APD models & providing 2 different options for compilation as wreck bgls.
UncleTgt,
JAN 2020
Two simple mods for existing objects to turn them into Wake Island wreckage.
F4F Wildcat wreckage. These are simple repaints of Allen's F4F crashed & F4F wreck bgls, painted to depict the VMF211 F4F-3 discarded off the end of the runway at Wake in 1941.
Get Allens F4F Wildcats wrecks & crashed bgls & simply replace the Navy Blue textures with these.
MomiAPD wrecks. In the original invasion in December 1941 the Japanese deliberately beached 2 old Momi class DDs, converted for use as APDs, to ensure the landing force got ashore. These wrecks were soon de-gunned to provide the island with improved defences, & were still visible as landmarks even to the very end of the War.
Stuart 277 did most of the butchery to his Momi APD models, I just tweaked the textures, then using g-max & Allen's "making Exploding Objects using FS2002" tutorial I was able to generate the scenery bgls.
Place these in the relevant folders within your cfs2 install. A simple mission is provided to illustrate the scenery locations, together with an layout for use in missions. Best used with my reworked Marcus & Wake scenery.
Thanks to: Allen for the steer on configuring g-max to complete the bgl export, his Exploding Objects using FS2002 tutorial & tools, & lastly his F4F Wildcat wrecked & crashed bgls.
Stuart 277 for graciously butchering his Momi APD models & providing 2 different options for compilation as wreck bgls.
UncleTgt,
JAN 2020