Wire Obstacles & Craters UT

Wire Obstacles & Craters UT 2024-05-11

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Wire Obstacles + Craters for CFS2 by UncleTgt

Recently I've been looking to depict battlefield obstacles, wire barriers & runway damage in my scenery projects. Unable to find anything suitable from the range of objects already created, I decided to have a go at creating some new objects for myself.

This zip contains a range of ground obstacle objects for use as eye-candy when writing missions.

Wire Obstacles
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a 4mtr high wire barrier, useful for strongpoints &/or blocking runways. Using a simple box model with an alpha-channelled bitmap to depict the wire itself. The models are multi-LOD, & have a damage model to show a different appearance for destroyed sections.

wireobs_sml_UT a short 20mtr length
wireobs_lng_UT 60mtrs long overall

Wire Fence
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A single strand vertical fence, approximately 1.5mtrs high. Meant to look like the wire entanglements/ front-line wire from WW1. Using a simple thin box model with an alpha-channelled bitmap to depict the wire itself, a single 45mtr long object is depicted, it is multi-LOD, & has a damage model to show a different appearance for destroyed sections. I'm not sure this is really visible enough from the air to be worth it, but someone may find it useful.

wirefence_lng_UT 45 mtrs long overall

Hedgehogs
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Based on the 2 mtr steel Czech- Hedgehog barrier developed in the late 1930's. The models are multi-LOD. No damage model, as the obstacle design is meant to be resistant to even bomb damage (it's meant to roll with the blast).

hedgehogx3_UT 3 units in a single line
hedgehogx7_UT 7 units arranged in a hexagon
hedgehogx9_UT 9 units in a single line

Craters
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Various sizes & configurations, used to depict bomb or shellfire damage. Again, an alpha-channelled bitmap does the blending at the edges. The models are a simple rectangle, so have not been made multi-LOD. The different sizes have different heights to them, giving some 3D relief to the objects. As these are simply eye-candy, they do not have any damage model.

craterAsml_UT, craterBsml_UT, craterCsml_UT

Small (Types A/B/C) - an equivalent to the stock 150lb craters

craterAmed_UT, craterBmed_UT, craterCmed_UT

Medium (Types A/B/C) - an equivalent to the stock 1000lb craters

craterAlrg_UT, craterBlrg_UT, craterclrg_UT

Large (Types A/B/C) - an equivalent to the stock 2000lb craters

craters1_UT - 3 x small shell craters grouped together, to depict smaller calibre artillery shell holes.

craters2_ut - 3 x small shell craters grouped together, to depict smaller calibre artillery shell holes.

minecraterL_UT

Roughly similar to the 2000lb bomb crater size, with a slightly taller crater rim. More like a WW1 mine crater than a bomb crater in appearance.

minecraterXLA_UT, minecraterXLB_UT

A larger crater with a taller crater rim, offered in 2 different textures. More like a WW1 mine crater than a bomb crater in appearance.

To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.

Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.

Arno Gerretsen for ModelconverterX, such a clever & versatile tool.

This is freeware and subject to the usual conditions.

UncleTgt,

MAY 2021

wireobs_UT.jpg
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UncleTgt
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