Blackbird686
SOH-CM-2025
I have a plane for FS9 that uses DXT3, 2048X2048 textures for the external model. Don't ask me how it works, but it does. Only issue is that they seem a little on the fuzzy side unless you're right on top of them in the spot view... then they crisp right up. I first thought that there were mip maps present, so I just re-saved them as DXT3 using Martin Wright's DXTbmp program. In so doing, the textures disappear off the external model altogether... Hmmm. So my question is, is there a way to get rid of the "fuzzies" on the external model textures? The paint is so intricate and detailed that it would be nice to see this on the plane in the spot. If not... then it's all good too. The model in question is the payware Bear Studios Su-30MKK for FS9. Aside from the external model fuzzies, the plane is a real joy to fly, once you figure out all of the immersive systems in the cockpit. Very stable and smooth, and everything works like it should.
BB686
BB686
