BorekS
Members +
just presenting a quick sample of a 2D panel with specular and normal map (Ankor Shaders).
for a test I took a screenshot from DCS, did two flat layers (rectangles) in gmax. main cockpit texture + glass. next I made a specular map and normal map from the texture. its exported as a common CFS3 virtual cockpit md3, so it can be planted with common working gauges, dynamic reticle etc. easy to do.
to get a lot more 3d like effect, the main object texture can be more layers, oval shape, sphere, a box... its up the creator, how much it needs to act like a panoramatic view.
for a test I took a screenshot from DCS, did two flat layers (rectangles) in gmax. main cockpit texture + glass. next I made a specular map and normal map from the texture. its exported as a common CFS3 virtual cockpit md3, so it can be planted with common working gauges, dynamic reticle etc. easy to do.
to get a lot more 3d like effect, the main object texture can be more layers, oval shape, sphere, a box... its up the creator, how much it needs to act like a panoramatic view.