BendyFlyer
Charter Member
Now in considering the future of my current sim setup (FSX-A) on a 64bit Win 7 Machine, I have been pondering the issue of upgrading and changing my PC (a low priority) but more importantly the simulator itself from FSX (32bit) to either P3DV4, FSW but also quite seriously as a viable alternative to them all X-Plane11.
This has particular relevance for simmers like myself, namely I have a host of add-ons especially aircraft that have survived into FSX but were in reality from MS2004, some were upgraded as port-overs and the odd few were proper FSX Native models (Plus a whole bunch of payware stuff built only for FSX). The reality is that quite a few of these models are not going to be redone especially for P3DV4 or FSW, after all there is only so much interest, for example, in pre WW2 flying boats or other aircraft, equally some designers and model builders have gone to an enormous amount of work and trouble to develop and put out very high quality FSX models. As we all know some very talented people simply dropped out of the game altogether when FSX arrived or soon thereafter, so their work is unlikely to be repeated either (Like Tim Conrad, Jens Kristensen, REAL AIR, PLANE DESIGN, etc).
So am I correct in assuming that the FSX era of model is 32bit and therefore cannot be ported across or dropped into the new 64bit sims (Based on some very lucid articles about P3Dv4 for example). As I read it unless the model is rebuilt for the new 64 bit system using the SDK's (a seriously major undertaking) it is effectively end of line for these old birds as far as inclusion into any new 64bit based sim is concerned?
This has particular relevance for simmers like myself, namely I have a host of add-ons especially aircraft that have survived into FSX but were in reality from MS2004, some were upgraded as port-overs and the odd few were proper FSX Native models (Plus a whole bunch of payware stuff built only for FSX). The reality is that quite a few of these models are not going to be redone especially for P3DV4 or FSW, after all there is only so much interest, for example, in pre WW2 flying boats or other aircraft, equally some designers and model builders have gone to an enormous amount of work and trouble to develop and put out very high quality FSX models. As we all know some very talented people simply dropped out of the game altogether when FSX arrived or soon thereafter, so their work is unlikely to be repeated either (Like Tim Conrad, Jens Kristensen, REAL AIR, PLANE DESIGN, etc).
So am I correct in assuming that the FSX era of model is 32bit and therefore cannot be ported across or dropped into the new 64bit sims (Based on some very lucid articles about P3Dv4 for example). As I read it unless the model is rebuilt for the new 64 bit system using the SDK's (a seriously major undertaking) it is effectively end of line for these old birds as far as inclusion into any new 64bit based sim is concerned?