5-14 Updates!

TuFun

Charter Member
[h=4]SDK UPDATE[/h] Our focus on the SDK development has been intensified in recent weeks and the SDK is getting more mature as we improve it based on the feedback we receive from 3rd party developers. We are now in contact with more than 200 companies and 400+ developers have access to the SDK.



On the airports side, we are both widening the scope of what can be customized in the sim (e.g. adding the possibility to blend custom aerial imagery on the terrain, creating custom painted lines per airport) and working towards simplifying the adaptation of existing assets to the new simulator (e.g. adding support for projecting meshes).



On the aircraft side, we are working closely with 3rd party developers to ease the transition to WebAssembly and glTF. Just as with airports, we are both extending the possibilities of what can be customized and working to ease the porting of existing assets to the new simulator. We also improve our support for WebAssembly by implementing specification proposals that focus on performance.



The in-game developer mode is also seeing a lot usability improvements based on feedback from the 3rd party developers community. Overall, it’s a great journey we are on and many developers are giving us a peak what they are working on and it’s amazing. We can’t way to share more about our 3[SUP]rd[/SUP] part partners and their creations in the coming months.

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Impressive images.
A couple appear over saturated and it looks as if the rather angry ocean will flood the adjacent airfield quite rapidly but it does look attractive.
:encouragement:
 
I thought about building a new computer for P3D, but I'm gonna wait just a bit and build for MSFS. Those screens are just wow!
 
I like how the runway looks wavey off in the distance in the third shot. More like the real world.
 
I like how the runway looks wavey off in the distance in the third shot. More like the real world.

From what I gather, MSFS supports inclined and undulating runways. Airports will no longer have to be on a perfectly flat plane. I think LM introduced a similar feature with P3Dv5.
 
P3D v5.x most certainly does support "undulating" runways and taxiways. Aprons however remain flat.
 
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