Highpockets,
There is a guide somewhere, I have done a cursory look through my files and not yet found it. I found it on either AVSIM or FLIGHTSIM site whereby one of our fellow hobbyists did a tutorial on removing ALL CFS1 objects from CFS2.
I have done it in 2-3 of my installs and know that it works fine until you install a mission which calls for them. If that happens, I hand edit the mission file to change the CFS1 object to a CFS2 counterpart. IT IS TIME CONSUMING....
I have to open three screens side-by-side to accomplish the task; 1) mdlnames.txt, 2) OBJECTS_DP, 3) SCENEDB. In SCENEDB one has to move between sub-folders and delete individual BGL files, then finally as the last step delete the cfs1_library.bgl from the LIBRARY sub-folder in SCENEDB. One can only delete about 10-15 items at a time, start CFS2 and go into a mission, close and exit, delete *.cdp, index, filelist.dat and then repeat the process. There are over 180 CFS1 objects in CFS2 library. Deleting them all and still having a functional MB and Sim takes patience....
The only problem I have encountered is exactly what you describe. We still have mission builders who use CFS1 objects in CFS2. Even with Allen's and other's work to convert the CFS1 objects to CFS2, many of them are still TOO BIG to match CFS2. A mere CFS1 house next to a CFS2 house looks like an apartment building IMO. CFS1 ships are outrageously big in CFS2.
My personal opinion, which is a dime a dozen, is there is no reason to continue to use CFS1 objects in MB CFS2 missions and campaigns, ESPECIALLY because our scenery gurus here, and on the above named sister sites, have made most, if not all, we need in CFS2 to CFS2 scale, which have better textures and are able to be destroyed. I have actually flown through CFS1 buildings and ships and nothing happened.
All of my newer missions/campaigns avoid CFS1 objects use, period. If I get an error while building due to an airfield or scenery package from our wonderful scenery creators, if I can edit a replacement CFS2 object in, I do so, if not able, I try to install just that CFS1 object without having to re-install the cfs1_library. bgl. That failing, if there is a different scenery package which I can use or build myself, I do so to keep from using CFS1 stull.
Lee