8x303_browning

estepp

SOH-CM-2016
Since the update for ETO the 8x303 browning sound has not worked. On the planes that I fly, I changed the gun sound back to the 303xbrowning sound. I would like to get the new browning sound working. If any one has any ideas where to look for the problem, it would be appreciated. I have vista but with the UAC turned off, everything works well. Also I tried to install the alert siren but it does not work.
 
Hi estepp,

I will check my install tonight and post back what files should be in there and what folders to find them in.

we'll get it going for you.

regards Rob.
 
You could just get the sound that you want and rename it to the one that works.
Make sure you back up any changes first.
 
Hi estepp

You need three things.

The aircraft xdp files need to have this as the referance in the gunstation part of the xdp file, see red text for type:
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="AvHistory_gb_gun_8x303cal" Name="Left Guns" ConvergeDistance="350" Pitch="0.1489" MaxAmmo="333" UseSmallFlash="1"></GunStation>

In the guns folder you need an xdp file called
AvHistory_gb_gun_8x303cal.xdp
delete the .bdp file by the same name in this folder. ie AvHistory_gb_gun_8x303cal.bdp the game will build a new bdp file next time you start ETO

and you need 2 files in the sound folder
gun_8x303_browning.wav
and
xgun_8x303_browning.wav

please check if these files are there, if they are then I think the deletion of the AvHistory_gb_gun_8x303cal.bdp file will fix your problem. if the files arnt there then the update hasnt loaded properly and I would re-install the update.

or PM me your email and I'll send the required files to you.

HTH's


regards Rob.
 
Rob, don't forget the sounds.xml needs updating.

Open your sounds.xml file (CFS3 root) with notepad (Make it default for xml files) and look to see if you can find these lines, here in red:

<c303>
<no_damage>
<sound file="xgun_303_browning.wav" FileInt="gun_303_browning.wav" Stereo="Yes"/>
</no_damage>
</c303>
<c8x303>
<no_damage>
<sound file="xgun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>

<c792>
<no_damage>
<sound file="xgun_792mm_mg81.wav" FileInt="gun_792mm_mg81.wav" Stereo="Yes"/>
</no_damage>
</c792>


If they aren't there, copy them into the file as shown above, and save. Back it up first, though, you never know!
 
The one file in my sound folder is named xgun_x8x303_browning.wav . Is this right or should it be xgun_8x303_ browning wav? All the other files seem to be right.
 
In my original which I sent in to ETO, there were 2 sound files, gun_8x303_browning.wav and gun_x8x303_browning.wav. They are identical, in fact, but one is for external sound, and the other internal.


My "read-me" says:

Drop both wav files into CFS3/sounds(folder)
Drop AvHistory_gb_gun_8x303cal.xdp into CFS3/guns folder

Find the following lines in CFS3 root/sounds.xml:

<c303>
<no_damage>
<sound file="xgun_303_browning.wav" FileInt="gun_303_browning.wav" Stereo="Yes"/>
</no_damage>
</c303>

Paste this immediately after:

<c8x303>
<no_damage>
<sound file="gun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>

And before:

<c792>
<no_damage>
<sound file="xgun_792mm_mg81.wav" FileInt="gun_792mm_mg81.wav" Stereo="Yes"/>
</no_damage>
</c792>



The result looks like this:

<c303>
<no_damage>
<sound file="xgun_303_browning.wav" FileInt="gun_303_browning.wav" Stereo="Yes"/>
</no_damage>
</c303>
<c8x303>
<no_damage>
<sound file="gun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>
<c792>
<no_damage>
<sound file="xgun_792mm_mg81.wav" FileInt="gun_792mm_mg81.wav" Stereo="Yes"/>
</no_damage>
</c792>




Finally, drop the xdp file into the ETO Spitfire folder. For any aircraft you wish to use this sound for, simply
substitute "AvHistory_gb_gun_8x303cal" for whatever the entry was in the original xdp file. Delete the bdp file afterwards.



If you check Rob's instructions, you should find all the bits. If it still doesn't work, send me a PM with your e-mail, and I'll send you the package.
 
Hi Guys,

sorry estepp I forgot to put the sound.xml entry in for you.

ok this is how it is in the ETO (as Nigel posted above)

<c8x303>
<no_damage>
<sound file="xgun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>


This is Nigels original he sent me for the ETO.
<no_damage>
<sound file="gun_x8x303_browning.wav" FileInt="gun_8x303_browning.wav" Stereo="Yes"/>
</no_damage>
</c8x303>


The differance is in the external gun sound. Nigel called it gun_x8x303_browning.wav whereas the CFS3 convention for naming external sound files is xgun_x8x303_browning.wav the "X" comes at the start of the file, ie xgun... not in front of the 8x303 part as in Nigels original.

I changed it just to come into line with the normal CFS3 naming convention. (either way works though)

so your sound.xml file should look like mine at the top (in green).

and you should have two sound files in your sound folder called:
xgun_x8x303_browning.wav
gun_8x303_browning.wav

If your missing one just copy the one you have and rename it to suit. (although if your missing one it means your update is screwy somehow?)

eventually I'll tone done the internal sound with a bit of muffled base, to give the impression of muffled sound though the fuselage and canopy as opposed to clear sound from outside.

regards Rob.
 
Thankyou for the help. The 8x303 browning is now working. I had to manually delete the bdp files and then it worked.
 
Hi Squiffy,

sorry mate, was not ignoring you, was trying to see if I could control the looping etc through the various files.

I dont think it can be done, it seems any changes like that would require an edit of the actual sound .wav file.

but I'm no expert, someone will probably come along and prove me wrong LOL.

regards Rob.
 
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