PilatusTurbo
members+, Fighter Fanatic
I'm not complaining, just posting a couple things about the realism of FS. This applies to all versions, because I've even noticed these things in FSX during my short stay over there.
One thing I've noticed about piston engine aircraft in the sim, is that when shutting down, the propeller kinda 'windmills' to a stop far longer than it would in real life. In real life, once the mags and fuel are off, the prop will spin a bit more, but eventually the compression will catch it and bring it to an immediate stop with even a little back stroke. I hope that makes sense. It's normal for a turboprop to windmill for a while before stopping, but not piston engines. I guess something like this would be very tedious to model and animate. I hear this effect in many sound packages, but even after you hear the crank grind to an unhappy halt after cutting mags and fuel, the prop can usually still be seen spinning for a few more seconds. :d
Something else I've noticed with the majority of taildraggers out there (minus the whole 'power-steering' setup on most of them), is that the tailwheels are not animated to castor freely. I mean, I always mod every single taildragger I fly to be a 180 degree steer angle on the tailwheel in the contact points, but many of the models simply still have that 'power steering' animated steer angle on the tailwheel. Hope that one made sense, too. :d
I donno, figured this might be interesting conversation. I'd love to hear what other little nuances people have noticed in their years of simming, if they have any. :ernae:
One thing I've noticed about piston engine aircraft in the sim, is that when shutting down, the propeller kinda 'windmills' to a stop far longer than it would in real life. In real life, once the mags and fuel are off, the prop will spin a bit more, but eventually the compression will catch it and bring it to an immediate stop with even a little back stroke. I hope that makes sense. It's normal for a turboprop to windmill for a while before stopping, but not piston engines. I guess something like this would be very tedious to model and animate. I hear this effect in many sound packages, but even after you hear the crank grind to an unhappy halt after cutting mags and fuel, the prop can usually still be seen spinning for a few more seconds. :d
Something else I've noticed with the majority of taildraggers out there (minus the whole 'power-steering' setup on most of them), is that the tailwheels are not animated to castor freely. I mean, I always mod every single taildragger I fly to be a 180 degree steer angle on the tailwheel in the contact points, but many of the models simply still have that 'power steering' animated steer angle on the tailwheel. Hope that one made sense, too. :d
I donno, figured this might be interesting conversation. I'd love to hear what other little nuances people have noticed in their years of simming, if they have any. :ernae: