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A couple questions

kwb737

Charter Member
Could someone tell me the purpose of the number in the DP file that is after the word "break" in your effects section? I know if you have a problem with the aircraft spawning a clone when you shot him down you just delete all the numbers after the word break and it solves the problem but I was just wondering what there purpose in the first place is. And my other question is what are the "damage_japan", "damage_us" bitmap images for in each aircraft's texture folder?View attachment 84958
 
The "damage_japan", "damage_us" are use for when a wing or tail is shot off and the game needs to display the iners of an aircraft. These are Endcaps. See the pic below.


View attachment 84965


The number after BREAK in the DP say that this part breaks off of the model or will use the damage texture once it reachs 100 damage. Most addon don't have breaking parts and number after BREAK will have to be removed or you will have clones.

Taken from http://www.cfgse.calebflerk.com/DP_Effects.htm


CFS2 BREAKING PARTS
Break
Number
Aircraft SystemFunction
1Port Wing Structureseparates
2Starboard Wing Structureseparates
3Tail (rear) Structureseparates
4Port Wing Tip Structureseparates
5Starboard Wing Tip Structureseparates
6Nose Structureseparates
7Engine 1no separation
8Engine 2no separation
9Engine 3no separation
10Engine 4no separation
11Port Elevatorno separation
12Starboard Elevatorno separation
13Rudderno separation
 
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