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The Staff of SOH
I understand Lionheart's explanation, but that's not what I am seeing (no instrument illumination from behind at all!), but thanks to n4gix I understand also this is a known limitation. I will see what happens in the middle of night, because I was indeed flying during dusk!
Unfortunately, what you have described is a limitation of FSX. The absolute worst time for any gauge backlighting is during the hours of dawn and dusk. Worse still, in FSX the option for "pilot controls lighting" is broken...
...since FSX will always turn on the "panel lights" automatically, irrespective of how one has set the option, which in turn forces the system to display the xxx_night.bmp alternate graphics set of all gauges...
...which in turn causes the truly awful effects you've described, where brightness and contrast of gauge graphics are vastly "out of balance" with the rest of the scene.
Without intending to sound immodest, I am probably one of the most knowledgable people on the planet with respect to the FS lighting "system," and I will claim without hesitation that "lighting" is one of the most difficult tasks any modeler faces these days.
As it happens, I used Bill's Kodiak as the platform model in my MS/ACES white paper on FSX Emissive Lighting:
FSX Emissive Textures
And How they Relate to Virtual Cockpit Lighting
by Bill Leaming
http://msdn.microsoft.com/en-us/esp/cc788741.aspx
It would be nice if we could have instruments lighting during the day time, but we cant. If there is a sliver of sunlight in FSX or FS2004, you will have 'no' gauge lighting.
You failed nothing: I said at first I was flying at night, while it was actually dusk... but it looked kinda dark already...I failed to realise he was flying at dusk.