Tom@Cr1-Software
Charter Member
Well I was fartin around with my not so dusty but trusty hex editor over the last few days and I may have stumbled upon a fix for the pesky Fs9 prop and glass anomlies in fsx. I will have to test this on various models but if it works I will out line the sections in the mdl and the numbers that you need to change it to to make it then look normal in Fsx.
If it dose not work it is one more step in that direction to fixing the problem and eventually I or some one will crack it with out having the need for the source. But if you have your original source files, before compilation you can make a quick change in the tool you built the plane in that will fix it too. Then recompile it.
Also, even though I read over the tutorial on how to make a unlimited Poly add on for fs9 I found a faster easier way to do that. I will perfect that and give you guys a tutorial on that as well as the tool you will need to do it.. It is a technique Simtech Used years ago to make the huge (back then huge) poly count models we were building then for cfs2 and fs2002, IE-Do 335. We side stepped the Make Mdl totally and just made our own compiler to work with the tool we were using. I still have the compiler but it doesn't work with the new click able features and is set for Rhino 3d. I will see if I can add in the new features with some help from the guy that built the original tool and see if we can make it work with G max and 3d max. then unlimited poly count and materials will be the norm for fs9 and I can build both ways more easily and support both sims.
I will keep you informed.
Thanks for your support.
Tom Wood
Lead Designer.
If it dose not work it is one more step in that direction to fixing the problem and eventually I or some one will crack it with out having the need for the source. But if you have your original source files, before compilation you can make a quick change in the tool you built the plane in that will fix it too. Then recompile it.
Also, even though I read over the tutorial on how to make a unlimited Poly add on for fs9 I found a faster easier way to do that. I will perfect that and give you guys a tutorial on that as well as the tool you will need to do it.. It is a technique Simtech Used years ago to make the huge (back then huge) poly count models we were building then for cfs2 and fs2002, IE-Do 335. We side stepped the Make Mdl totally and just made our own compiler to work with the tool we were using. I still have the compiler but it doesn't work with the new click able features and is set for Rhino 3d. I will see if I can add in the new features with some help from the guy that built the original tool and see if we can make it work with G max and 3d max. then unlimited poly count and materials will be the norm for fs9 and I can build both ways more easily and support both sims.
I will keep you informed.
Thanks for your support.
Tom Wood
Lead Designer.