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Tom@Cr1-Software

Charter Member
Well I was fartin around with my not so dusty but trusty hex editor over the last few days and I may have stumbled upon a fix for the pesky Fs9 prop and glass anomlies in fsx. I will have to test this on various models but if it works I will out line the sections in the mdl and the numbers that you need to change it to to make it then look normal in Fsx.

If it dose not work it is one more step in that direction to fixing the problem and eventually I or some one will crack it with out having the need for the source. But if you have your original source files, before compilation you can make a quick change in the tool you built the plane in that will fix it too. Then recompile it.

Also, even though I read over the tutorial on how to make a unlimited Poly add on for fs9 I found a faster easier way to do that. I will perfect that and give you guys a tutorial on that as well as the tool you will need to do it.. It is a technique Simtech Used years ago to make the huge (back then huge) poly count models we were building then for cfs2 and fs2002, IE-Do 335. We side stepped the Make Mdl totally and just made our own compiler to work with the tool we were using. I still have the compiler but it doesn't work with the new click able features and is set for Rhino 3d. I will see if I can add in the new features with some help from the guy that built the original tool and see if we can make it work with G max and 3d max. then unlimited poly count and materials will be the norm for fs9 and I can build both ways more easily and support both sims.

I will keep you informed.
Thanks for your support.

Tom Wood
Lead Designer.
 
Amazing Tom. I've got a handful of aircraft whose prop disc isn't transparent and no way to correct it, although I gave it the old college try within MDLMat but to no avail. Having another way to correct that without having to have the source files (which no one is gonna release just for that) will be awesome.:salute:
 
Sounds very promising indeed.

While you are at it you might want to look into the solid shadow cast by FS9 slow and blurred props as well.

Which source on Unlimited Export are you using? You're probably aware of it but UL has been automated to a certain extent in a gmax context, including dealing with the 4mm issue.

Looking forward to hearing more of this ...

Cheers,
Manfred
 
Very interesting indeed Tom......

Both are great 'fixes', but an easier FSX into FS9 would be superb!

Best of luck...:applause:

Cheers

Shessi
 
I found the prop rotation speed years ago, I will show you guys how to have the start up - slow-fast blurs all spin in a natural sequence.
There is a funky way to do it in the air file that works alright, you have to enter a new header but it works not bad, but there is a section in the mdl that will allow for variable prop speeds.
Oh man... now we are swimming in deep water again... hehehe :icon_lol:


Tom Wood
Lead Designer.
 
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