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A little something for the Champ Camp in FSX

Cazzie

SOH-CM-2024
While looking at LilSki's textures, I noticed that his prowash is for the Decathlon. I made a new propwash for the Champ and enlarged it to 512 X 512 and just uploaded it to SOH. It's a quickie. I did not include a Read Me, but it is simple, simply replace the 32-bit 888-8 bitmap texture (new Alpha with texture) in the zip with the default of all Champs and overwrite.

This was made mostly for FSX, but it will work also in FS9. In FS9, you could open the texture in DXTBitmap and reduce the size to 256 X 256 should you desire in your graphics editor. Remembor to send the Alpha over and reduce its size also if you do.

Below I have included some camera definitions for those that have the Champ in FSX. Simply copy and paste them in the aircraft.cfg below the last aircraft entry. You'll get some neat angles and everything is sharper than in spot view.

Caz

Camera definitions for LIC Aeronca Champs:

[CameraDefinition.0]
Title = angle view 1
Guid = {B0CA7E72-F3D9-F748-8BF5-108D197B2469}
Description = angle view 1
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 1.5, 0.5, -5.2
InitialPbh = 0, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = angle view 2
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = angle view 2
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 2.4, 0.4, 5.0
InitialPbh = 10, 0, 210
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.2]
Title = angle view 3
Guid = {3A09FD6C-D406-4d8f-A5CD-FA4F5E0C12ED}
Description = angle view 3
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -4.3, 0.25, 4.2
InitialPbh = 8, 0, 125
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.3]
Title = "angle view 4"
Guid = {D8D67955-2E9B-4e75-9D8B-8EFFBBFAC64A}
Description = angle view 4
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.55
ShowWeather = Yes
InitialXyz = -2.6, 0.5, -10.0
InitialPbh = 10, 0, 5
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title = "angle view 5"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = angle view 5
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -6.3, 0.5, 0.5
InitialPbh = 8, 0, 90
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.5]
Title = "angle view 6"
Guid = {7a91803e-898b-435a-8391-725be6a48203}
Description = angle view 6
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .4
ShowWeather = Yes
InitialXyz = 0, 2.0, -4.9
InitialPbh = 10, 0, 0
XyzAdjust = TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.6]
Title = "angle view 7"
Guid = {8A1987D0-09B6-7E48-B4E1-62C5DBE2A720}
Description =angle view 7
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .4
ShowWeather = Yes
InitialXyz = 0, 1.1, 4.0
InitialPbh = 20, 0, 180
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE
ClipMode=Minimum

[CameraDefinition.8]
Title = "Radio Stack"
Guid = {5E098B8B-F6EB-49e5-B45F-66004975433C}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.0, -0.4, 0.0
InitialPbh=15.5, 0, 0

[CameraDefinition.9]
Title = "Left Side Panel"
Guid = {CD089D78-FC8E-486c-9EF7-F0A458E1F9DF}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.16, 0.1, 0.2
InitialPbh=54.0, 0, 310

[CameraDefinition.10]
Title = "Right Side Panel"
Guid = {3C8C8B10-644E-49aa-B675-F33D88D12AFA}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.16, 0.1, 0.2
InitialPbh=54.0, 0, 050

[CameraDefinition.011]
Title = "Copilot"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.5
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.0, 0.0, -1.43
InitialPbh=0, 0, 0
 
Excellent Caz

I have a question...I'm flying the 7BCM (large tail) float plane and the floats are almost under water, how can I bring them up so they sit on top of the water?
I know there is some kind of adjustment but I just don't remember.

Dick
 
Excellent Caz

I have a question...I'm flying the 7BCM (large tail) float plane and the floats are almost under water, how can I bring them up so they sit on top of the water?
I know there is some kind of adjustment but I just don't remember.

Dick


Dick,

I have never flown the Champ bobber, but I shall have a look into that. There is a fix for the FSX Grumman Goose that came with the Acceleration package, but I have not seen or heard of one for the Champ Floater.

Caz
 
Excellent Caz

I have a question...I'm flying the 7BCM (large tail) float plane and the floats are almost under water, how can I bring them up so they sit on top of the water?
I know there is some kind of adjustment but I just don't remember.

Dick


Dick, I had that same question. I messed around with the contact points, tried using contact points from a similiar floatplane, no joy...:isadizzy:

Also, a question for Caz The orange/yelllow Champ doesnt have an N number, can you give us one similar to Charlie Brown, and maybe with the Aeronca logo on the fin...:applause:
 
Dick, I had that same question. I messed around with the contact points, tried using contact points from a similiar floatplane, no joy...:isadizzy:

Also, a question for Caz The orange/yelllow Champ doesnt have an N number, can you give us one similar to Charlie Brown, and maybe with the Aeronca logo on the fin...:applause:


Gimme an N-number, ya know I got plenty of logos.:ernae:

Caz
 
Hey Caz, How bout N83744

Thanks Caz, I'll send you a case of my best...:ernae:

Get the kettle hot under the CK-A and start the brewin', I'm a fixin' you up an aer-eeo-plane.

BTW, I only have the wheeled 7 AC and BCM Champs in FSX, no skis or floatplanes carried over, so I could not test. Do they do the same in FS9, I have the bobbers there?

Caz
 
Hi Caz

I have the 7AC and BCM in FSX. The skis and floats carried over and work just fin except the floats ride a little low in the water, that is why I'm looking to adjust the contact points.

Dick
 
Hi Caz

I have the 7AC and BCM in FSX. The skis and floats carried over and work just fin except the floats ride a little low in the water, that is why I'm looking to adjust the contact points.

Dick[/quote


When I tried it, the floats were almost completely submerged..:help:
 
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