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Right. I don't think DGT has anything to do with "Flight". Their offerings are Train Simulator 2015, Fishing Simulator (?) and eventually, FSX. But "Flight" is certainly a Steam type game with downloaded content (DLC) to expand it. Much like Microsoft started doing but didn't have the patience for it to grow and totally misjudged the flightsim community wanting to go that route after decades of community sharing and third party developers.If you read Dovetail's announcement, it mentions two distinct things. First that they are putting FSX on Steam and second that they are using something they licensed as the basis to develope a "new" sim/game to be released as early as next year.
It's the second part that fueled a lot of speculation that they may be further developing FLIGHT to release it in some new form. If you look at how MS wanted to distribute FLIGHT it seems tailor made for a venue like Steam.
Time will tell.
Dumonceau, are you sure that MS Flight was 64bit? On the MS website it says the minimum spec is WinXP SP3 or newer and I'm sure I tried it out on my old XP 32bit machine. If there was a 64bit version, I'm surprised that LM did not try to licence it when they first looked at P3D.
There is actually some work going on to make Flight useable over a much wider area than the original Hawaii and Alaskan add-on. Big iron and systems-intensive modelling like hardcore FSX fans might like are not part of the effort.
Don't know what's exactly going on here ....
But my wish (both as a user and as a developper): that Dovetail teams up with LM, and releases a 64-bit "consumer-licence" version of P3D.
Not likely to happen, but you never know ....
This way the original FS* line would be continued, with "user/developper compatibility" being the main drive for me.
As you might read between the lines: MS-Flight is a dead-end.
But that's my personal opinion....
Rob
Why would LM, a company marketing a training product, EVER got involved with Dovetail, a games distributor?
Yes, LM is working on a 64bit version of P3D! P3d was never part of the original FS (gaming) line. It has been developed (about 6 upgrades) from the original ESP sim (yes, based on FSX) that was only sold to professional users.
There is nothing at all said that Dovetail will be selling Flight, only that they will be using MS's flight technology!
That means that they could be licensed(?) for anything from the FS9 engine, to the Flight engine, maybe even FSX's engine.
We know that they will be re-distributing FSX-Steam, without any mods.
So, where does it leave us?
If they distribute Flight... remember, MS coud not give it away. So many complained about the console game play, 1x scenery & 1 or 2 planes (no VC)
FSX? yup, a 6-7 year old game that has never been updated (apart from Accelleration)
A game based on FS9? lol!
Again, where does it leave us?
For the gamers that want to dip their toes into simulations, Dovetail awaits.
For the serious simmers, an obvious choice betweem P3D or X-Plane?
Would the current payware developers that are seriously developing for P3D & other 'Pro'sims, start developing for a brand new sim? (the costs involved for developing for a nebulous (at this stage) sim is horrific.
By the way:
RAS_JFThey have licensed the Flight engine and will be using it to power the next version of flight simulator.
Like you say Jan, they have the track record to do a good job with it.
Where reported?? Wishful thinking?
Double JOriginally Posted by vortex![]()
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Dumonceau, are you sure that MS Flight was 64bit? On the MS website it says the minimum spec is WinXP SP3 or newer and I'm sure I tried it out on my old XP 32bit machine. If there was a 64bit version, I'm surprised that LM did not try to licence it when they first looked at P3D.
Flight is not 64 bit. It is very good and runs better than FSX out of the box with no tweaking. ie shadows , frozen water, wind noise and trees swaying in the wind.
Certainly NOT 64bit. Ran worse, for me, than FSX, that I dumped for P3D that runs better, smoother than FSX!
The most wonderful and immersive virtual flight experience i have ever had in the quarter of a century of being a pixel pilot has not been with FSX or FS9, nore any of the iterations before that. It has deffinately been with MSFlight !
Different strokes, I surpose.. For me, & our VA, we wanted to fly in our home area, with localised planes, networked with traffic control, etc. Our procedures, scenery & add-ons, are FAR more immersive than Flight could ever be. This immersivness is accuratly shown in the simulators we have build, using FS9!
Phew, I had to get that off my chest.
Cheers,
Robin
Yea, I only remember 2. . .the A5 Icon and the Stearman, but you're right, they both had VC's and very nice ones as well. It'd be nice if they'd release those to the public if the sim isn't going to be released in it's original form.Need a tissue. I never said it was 64 bit. BTW straight out of the box I used 5 planes all them with a VC.
Yea, I only remember 2. . .the A5 Icon and the Stearman, but you're right, they both had VC's and very nice ones as well. It'd be nice if they'd release those to the public if the sim isn't going to be released in it's original form.
Weren't those additions though, if you progressed far enough along with the challenges and such? I never stayed interested in it long enough to get that far.RV7a, Maule, Deluxe Cub.
RV7a, Maule, Deluxe Cub.
Weren't those additions though, if you progressed far enough along with the challenges and such?