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The Staff of SOH
Those numbers seem off, Bill. Usually, I find that DXT compression results in smaller files, not larger ones. Had the BMP files already been downsampled to 8-bit before you converted them?
Then you have added Mipmaps and not converted to DXT1. DXT3/5 has usually 1MB without mipmaps and with mipmaps 1.33MB. DXT1 with and without mipmaps should be much less.I noticed that DXt1 when converted is slightly bigger that the original BMP file and dxt5 is alot bigger than the orginal. Does this effect the fps if the bmp file is lets say 1.00 mgs and then when converted to dds fxt5 its now 1.33 mgs.
Thanks
Bill
An aircraft should have the texture format in the mdl. I tried to change the 32 bit BMP's in the L-4 to DXT5 DDR and they slowed down loading. I placed the larger BMP back in and they loaded faster, not fast enough but faster. I got to build another system .. this one is just too far behind.
I did not know that FSX ran DXT1 DDS format... arrghh..Maybe its for scenery? like DXT1 BMP's in FS9?
Bill, I posted at FFDS nearly two years ago what formats to use in FSX:
DDS/DXT1 for all textures that either have no Alpha, or only need a single bit Alpha.
DDS/DXT5
-or-
DDS/888-8
for everything else