Close Catch... but I'll tweak it a little...
Wingstrut, Beery, Baron von Benz and Baron von Helton were some of the very original modder of RB3D, using a lot of information based on what Sygrod came out with.
The FM tweakers list is about 700 miles long, so we'll skip that. The Dr.1 is porked... sums it up.
UOP, WS 2.2, Beery 2.0, and Von Helton Flugwerks began to produce mods and new models for RB3D, but were using lesser quality terrain, and skins. BvH made models with wires and rotating 'engines'. Dirty Birds were the new rage and everyone began to create new skin patches for older Mods. Canvas Falcons being one of the better ones.
Enter Rabu, and Kessler. Rabu revamped the scenery into something toally new, and amazing, but kept it looking like a game. Kessler went in the other direction with photo-realistic stuff which looked cool, but did not fit what the planes looked like. They looked like cartoons compared to the scenery.
Enter Karel Dooms... and a new era in quality RB3D models. Uhlan, Pat Wilson, and several others modelers jumped in and really took RB3D to another level. SWWISA was formed and we pushed it to the max.
Enter myself, Pat Wilson, DeltaK, Andreas, Ron65Ron, and a couple of other guys who took these models and began to skin them better than ever before... our repective mods were built, and SWWISA moved forward. We produced WFP, and Hell's Angels prior to any release of FCJ.
BvH continued to produce his models, but were more commonly found to be out of proportion with the original WWI designs, and hard to skin. So only he could do them. He remained with his project ROTJ.
Kessler continued on producing photorealistic skins and textures and FCJ was formed.
And so on....
But what I find sad to see is BvH's current state of what looks to be disaster. This is what happens when you don't walk away from the VIRTUAL REALITY of the internet and your PC. Please... don't let that happen to any of you. They world is a fun place, filled with tons of stuff to see and places to go.
All the best,
OvS