kelticheart
Charter Member
A small problem with Captain Kurt's retextured stock INF objects
Hi everybody!
While working to update my ETO buildings, I had the chance to use Captain Kurt's stock buildings beautifully retextured for the ETO.
Unfortunately, I found that inf_stone_building_b does not display any texture and the CFS2 wharfs, inf_wharfs, retain their PTO texture without the changes shown by Captain Kurt's enclosed screenshots.
Attached are his screenies compared with the ones I took just today, how they display on my pc and how they should be.
A quick peek inside the uploaded zip revealed that the texture file "inf_stone_building_b.bmp" has a plain 256x256 texture instead of the DXT1 extended texture format of all the other repaints and that the file "inf_wharfs.bmp" is entirely missing.
I hope that Captain Kurt reads this thread, because I really love the looks he gave to the other stock buildings, turning some of them into something totally different. "Inf_stone_building_b " can be a perfect early war, small airfield control tower, inf_medium_buildinga" which looks like an hospital building and "inf_medium_buildingc" now an old stone and brick large farm building, fitting very well continental Europe.
A great job Captain Kurt, these retextured stock objects are perfect to be employed in place of RAF hangars and buildings outside of England, where there shouldn't be none.
Cheers!
KH :ernae:
Hi everybody!

While working to update my ETO buildings, I had the chance to use Captain Kurt's stock buildings beautifully retextured for the ETO.
Unfortunately, I found that inf_stone_building_b does not display any texture and the CFS2 wharfs, inf_wharfs, retain their PTO texture without the changes shown by Captain Kurt's enclosed screenshots.
Attached are his screenies compared with the ones I took just today, how they display on my pc and how they should be.
A quick peek inside the uploaded zip revealed that the texture file "inf_stone_building_b.bmp" has a plain 256x256 texture instead of the DXT1 extended texture format of all the other repaints and that the file "inf_wharfs.bmp" is entirely missing.
I hope that Captain Kurt reads this thread, because I really love the looks he gave to the other stock buildings, turning some of them into something totally different. "Inf_stone_building_b " can be a perfect early war, small airfield control tower, inf_medium_buildinga" which looks like an hospital building and "inf_medium_buildingc" now an old stone and brick large farm building, fitting very well continental Europe.
A great job Captain Kurt, these retextured stock objects are perfect to be employed in place of RAF hangars and buildings outside of England, where there shouldn't be none.
Cheers!
KH :ernae: