A strange...bug? A.I. behavior?

R

Rick Rawlings

Guest
I've noticed something weird as I was playing the last week or so and just wanted to bring it to your consideration as it was especially noticable today.
I was flying behind enemy lines in my Spad 7 with two wingman when I ran into a couple of flights of huns. One set of about 5 Albatross somethings and a flight of about 4 Pfalz's. Since I am still playing around before I try a "full bore" realistic campaign, I dove in. After several passes, I settled in with two of the pfalz's and we go back and forth. As I am checking my six, I see there is not a lot going on there. Eventually, I put them both down and look around to see... nothing... After a while I click on the radar and look around to see two groups of fighters circling around about a mile apart from each other and a mile away from me. They aren't really going anywhere, just kind of cirlcling around on the deck. I also notice that one of my wingmen is moseying around with them! They are all sort of maneuvering around with him, but there is no shooting going on.
Now I understand that most fights in the Great War broke up undecisively, but I see this type of A.I. behavior all the time. I know that the computer pilots are probably limited to real visibility restraints like we are, but my whirly-twirly flight should have been pretty visible, especially on the way down to the deck, I should have been a pretty easy target. Has anyone else been getting this or can the developers shed some light on A.I. behavior when the lose contact in a fight?

Thanks, still loving it, just want it to be the best it can!

Rick
 
Yes, it is well known.

You will find it is the number one issue listed in the 'issues being worked on' list posted at the top of the forum.
 
Yes, it is well known.

You will find it is the number one issue listed in the 'issues being worked on' list posted at the top of the forum.


Oh wow, guess it doesn't hurt to read up before you think you've made an amazing discovery, huh?

:redface:
 
Not to worry Rick, we are all in good company here when it comes to not reading the stickies, ha ha.

Getting the AI to work just right is, I imagine, a very tricky business when the game engine was never intended for WW1 planes. The team has made incredible AI improvements compared to Phase2, and Patch 1.2 looks like it will continue that evolution.
 
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