a visual problem with large areas of water with VTP1 polys...
I'm really enjoying using G2k, its a very versatile application, but I've hit a wee small problem. My continental body of water has gone incontinent.
For my WW1 project I have tried to recreate the area between Nieupoort and Dixmude, where in the last week of October 1914, over the course of a few days, the Belgians, taking advantage of fortuitous tides and winds and applying a complicated manipulation of floodgates and sluices of their canal system, flooded (on their second attempt!) the land around the Yser Canal, between Dixmude and the Channel for the rest of the war, preventing any possible large scale German operations there.
With G2k I created two versions of this flooded area using the VTP1 poly option. I made one version in a single section and then one in three sections. In both versions, as seen in the first pic, at a distance, 'creeks' appear leaking away from the sides of the 'lake', They disappear when you get closer, as shown in the second picture. I have maxed out my visual options in Settings and the 'creeks' persist.
Is there a solution to stop the 'creeking'? Oil on troubled waters perhaps?
Would it help to break down the area into smaller poly segments with G2k? which I would happily do if I could be reasonably certain the 'creeks' would disappear for the effort.
I'm really enjoying using G2k, its a very versatile application, but I've hit a wee small problem. My continental body of water has gone incontinent.
For my WW1 project I have tried to recreate the area between Nieupoort and Dixmude, where in the last week of October 1914, over the course of a few days, the Belgians, taking advantage of fortuitous tides and winds and applying a complicated manipulation of floodgates and sluices of their canal system, flooded (on their second attempt!) the land around the Yser Canal, between Dixmude and the Channel for the rest of the war, preventing any possible large scale German operations there.
With G2k I created two versions of this flooded area using the VTP1 poly option. I made one version in a single section and then one in three sections. In both versions, as seen in the first pic, at a distance, 'creeks' appear leaking away from the sides of the 'lake', They disappear when you get closer, as shown in the second picture. I have maxed out my visual options in Settings and the 'creeks' persist.
Is there a solution to stop the 'creeking'? Oil on troubled waters perhaps?
Would it help to break down the area into smaller poly segments with G2k? which I would happily do if I could be reasonably certain the 'creeks' would disappear for the effort.