https://drive.google.com/open?id=0Bymd7iALx2FoalFQSWMwY1h6Y0U
View attachment 44330 View attachment 44331View attachment 44332
This is long been a holy flail. How to put together a missile droppable object that goes somewhere and does something when it gets there. For those of us who don't want to buy tac pack, but want a missile solution that is plug and go. I don't know why nobody's thought of this. FSX will drop airplane category objects, and will read an aircraft type FDE, including effects. That's it. The test file is the late war- late 1940's ASM-2 BAT, a service-issue, pioneering active radar homing glide bomb.
Dropped from 13000 ft, it has a range of about 22 nm, and does a good job of replicating a BAT's flight profile. It doesn't home, but it runs straight and predictably, and show on a freeware traffic radar. Using the traffic radar as a bomb sight from beyond BVR (20 miles vis in sea haze) I put the first five bombs with in a half mile of the target ship consistently; so, with practice, you can actually hit stuff. Works on land, or sea, though, like the real BAT, it's easy to loose the missile over land in clutter. It's minimum range is about 3.5 NM from 6000ft drop, it needs a minimum 6000 ft to get flying.
I even launched a Skybolt just south of Sicily from a B-70 at 50000 ft/ M=2.5, that peaked at 168000ft apogee, and impacted ten NM off Benghazi-rattled some clackers, that!
View attachment 44334 Skybolt needs some working on to fine tune the flight model and some tailcone animations.
BAT, however, is wanting testing to make sure the solution works for everybody. Uses default effects, and effects from Chris Skyes weapon pack, you can get that at simviation, FSX, misc; and it's got all kinds of tasty missiles in it.
View attachment 44330 View attachment 44331View attachment 44332
This is long been a holy flail. How to put together a missile droppable object that goes somewhere and does something when it gets there. For those of us who don't want to buy tac pack, but want a missile solution that is plug and go. I don't know why nobody's thought of this. FSX will drop airplane category objects, and will read an aircraft type FDE, including effects. That's it. The test file is the late war- late 1940's ASM-2 BAT, a service-issue, pioneering active radar homing glide bomb.
Dropped from 13000 ft, it has a range of about 22 nm, and does a good job of replicating a BAT's flight profile. It doesn't home, but it runs straight and predictably, and show on a freeware traffic radar. Using the traffic radar as a bomb sight from beyond BVR (20 miles vis in sea haze) I put the first five bombs with in a half mile of the target ship consistently; so, with practice, you can actually hit stuff. Works on land, or sea, though, like the real BAT, it's easy to loose the missile over land in clutter. It's minimum range is about 3.5 NM from 6000ft drop, it needs a minimum 6000 ft to get flying.
I even launched a Skybolt just south of Sicily from a B-70 at 50000 ft/ M=2.5, that peaked at 168000ft apogee, and impacted ten NM off Benghazi-rattled some clackers, that!
View attachment 44334 Skybolt needs some working on to fine tune the flight model and some tailcone animations.
BAT, however, is wanting testing to make sure the solution works for everybody. Uses default effects, and effects from Chris Skyes weapon pack, you can get that at simviation, FSX, misc; and it's got all kinds of tasty missiles in it.