A2A 3D LIghts....worth getting?

OBIO

Retired SOH Admin
I was given a $40 gift certificate to the A2A site by a very generous forum member for Christmas...yeah, how cool is that?!?!?!?

I am grabbing the A2A Wings of Power II: Fighters of WW2 boxed set. $29.99 for five aircraft (p-47, P-51, Bf109 E4, Spitfire and A6M5 Zero).

The shipping is $8.50 and that is not covered by the gift certificate for some reason....leaving me a balance of $10.

Before I place the order, I would like to know if I should go ahead and pony up the $4.99 to go with the remaining $10 and grab the 3D lighting effects. Does anyone use them, how hard are they to install....what all do you need to do to the planes to get them to work properly?

OBIO

Thanks again "Santa Claus".....t'was a very big and unexpected surprise!
 
Many addon planes need to be have their .cfg's tweaked.
I don't know about FS9 but i have the FSX version and it is truly awesome and makes night flying most enjoyable.
 
I have them in FS9 and love them! The A2A forums have a section dedicated to posting the config info for a whole slew of aircraft. Once you get started its hard to stop. I have converted most of my fleet to have the new lights.

Chris
 
Just to be sure, are you talking about the "Shockwave" 3D Lights Redux package?

If so, as a general statement: I found them to be absolutely excellent, overall. I now consider them to be the Top of the Heap, for landing lights, taxi lights, strobe lights and VC lights. Whereas, for Nav lights, and beacon lights, I wasn't so impressed, and stuck with the others I'd come to like.

The only caveat regarding these lights is that it's almost mandatory that you know how to fiddle with the [LIGHTS] section of your AIRCRAFT.CFG file. If you're not experienced with messing around with them, not to worry -- it's an easy learn.

But speaking as an "Old Pro" at tweaking aircraft lighting (two months and counting), these Shockwave lights really make an aircraft come to life, lighting-wise. And this applies to daytime too, as well as the more obvious nighttime.

-Jon
-------
 
As mentioned, these are excellent for every aircraft you can think of. . . but be aware that they are useless unless you can understand the lighting section and learn how to move or reposition lights in the external and VC views. It is not simply a matter of downloading and installing the 3d lights package. Once installed then you must go plane by plane and section by section to change from the default lights to the 3d versions. Even once that is complete, then if the lights are out of position in any view you must tweak the light settings in question to get them to look correct.
I purchased the addon almost a year and a half ago and the only ones I've changed were a few listed on the A2A forums. Beyond that. . .I can't even tell you if I still have them (the 3d Lights) installed or not. . .never used em' after a few attempts.
 
I think you will like them Obio (but then I could be considered biased ;) ). They do improve the looks of the lights IMHO and as far as setting up the .cfg files it really is not that difficult once you grasp the concept of which value does what.

I have written several tutorials/guides in answer to posts on the A2A lights forum (the lights have a separate forum of their own) so if you look at those I think you will find most of your questions answered.

We also have a 'database' of sorts that contains may hundreds of aircraft that customers have provided data for so it is easy to look up the aircraft and just copy/paste the info into your .cfg files. You only really have to 'juggle the numbers' yourself if working on a brand new release or it is an aircraft that nobody else has covered yet (and those are getting very rare now ;) ).

If you get them and have questions re. positioning the lights then feel free to give me a shout either on here or at the A2A forum and I will be glad to help out. I have personally placed lights on several dozen aircraft and it only takes me a few minutes per aircraft now.
 
Tweaking light placement will no problem....I have moved so many bombs, rockets, guns and missiles in CFS2 that I dream in X, Y and Z coordinates. Have also added or moved a slew of VC Lights in CFS2.....so adding and placing the lights will not be a problem...just another time consuming element added to an already WAY time consuming addiction.

And yes, I was asking about the Shockwave 3D Lights Redux package....$14.99 on the A2A site.

OBIO
 
Here's a tip for you Obio for when you are ready to start tweaking lights or even when doing repaints (I use it for both).

In FS9 (and FSX too for that matter but FSX uses a different name) there is an unassigned key command that will reload just the aircraft and not reload the scenery, weather, autogen stuff etc. Using this shortcut can save you many minutes of waiting for everything to reload when you make a change to the .cfg file (or want to check a change on a paint).

Here's the bare bones from a post I made on the A2A forum explaining how to set up the lights:
It's done by adjusting the number values in the fore/aft, left/right and up/down axes. Let's break down a single line so that you can understand which value affects what.

light.1
=3, -34.65, 81.00, 3.10, fx_shockwave_navred


light.1 = the ID number of the light listed in ascending order.

3 = the light type (nav light, beacon, landing light etc.)

-34.65 = the distance (in feet) from the Point of Origin (PoO) in the fore/aft axis.

81.00 = the distance (in feet) from the Point of Origin (PoO) in the left/right axis.

3.10 = the distance (in feet) from the Point of Origin (PoO) in the up/down axis.

fx_shockwave_navred = (NOTE: the .fx extension should NOT be included in the effect call) the type of lighting effect to be used at the specified location.

The PoO is in a different place on every aircraft as the model designer can place it wherever he/she likes but generally they are located just aft of the leading edge on the centreline of the fuselage somewhere in the vicinity of the Centre of Gravity (CoG).

In the example above to move the light fore/aft you would adjust the -34.65 value and to move it left/right you would adjust the 81.00 value. The '-' sign is used to move the light to the negative side of the PoO so in the case of the 81.00 value the light would appear 81 feet from the PoO on the port wing, -81.00 would place the light 81 feet from the PoO on the starboard wing.
You need to make an adjustment then save the .cfg file and check the light position in game to see how far it moved and repeat as necessary. There is a nice trick you can use to save time and that is to set up a key combination for a non-default command which in FSX is 'Aircraft (reload)' and in FS9 is 'Reload User Aircraft'. I personally use <CTRL+SHIFT+R> as that is not used for any other command. Once you have the key combination assigned use the following steps to place a light:

1. Start your flight sim of choice, select the aircraft you wish to add lights to and a suitable airfield and set the time to dusk as I find it easier to place lights at dusk rather than in full darkness.

2. Switch to 'windowed' mode by hitting <ALT+ENTER>.

3. Open up the aircraft.cfg file in 'Notepad'.

4. Make any adjustments necessary to the light values and then save but DO NOT close the .cfg file.

5. Go into the sim and hit <CTRL+SHIFT+R> to reload the aircraft.

6. Check how the light has moved and estimate how much further it needs to be moved (this gets easier with practice).

7. Return to the aircraft.cfg file and make the changes then save the .cfg file and go into the sim and hit <CTRL+SHIFT+R> to reload the aircraft.

8. Repeat steps 6-7 as required.​
One more tip for you is to place a nav light (red is good) for any light you are working on as it is easier to see and accurately place a nav light than say a landing light or strobe. Once you have the nav light in the correct position switch the light effect call to the required light effect then save the .cfg file and test.

In many cases you just need to edit the [Lights] section of the aircraft.cfg file but if the aircraft in question has landing and/or taxi lights on the gear or gear doors then you will have to edit the panel.cfg file in addition to the aircraft.cfg file as you need to turn off the lights automatically as the gear goes up otherwise the 3D lights are left hanging in space. The following link is to a post by Scott on the A2A forum explaining how the changes are made to the panel.cfg file:

http://a2asimulations.com/forum/viewtopic.php?f=32&t=11776&start=0

Hope that helps.
 
Do the A2A lights make a hit on the framerates? Those of us with older computors would like to know.
 
I love them, just got them for FSX too. Don't really fly X apart from the missions for fun, FS9 is too good to leave behind for a slide show on my old clunker. Only got them for X cos I love em and got used to being able to tell if I'd turned them on or not without hunting for the switch. :d

Jamie
 
Do the A2A lights make a hit on the framerates? Those of us with older computors would like to know.

Haven't noticed a hit, I did swiftly uninstall them from my AI, if you have a busy pattern, it does hit fps if all the AI have them too...

It reminds me of exhaust effects for CFS2, nice candy for the player, but for the AI, mmm, forget it.

P4 3.2Ghz single core, 2GB DDR2 RAM, 512Mb ATI something-or-other, keyboard, monitor, USB enlargement pump (size does matter :d),....

Jamie
 
Back
Top