pilto von pilto
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1st person shooters with a very limited world have A LOT less calculations and scenery to load. Despite what you've seen, we're still a longg way from ray tracing for flight sims. The flight calculations are not insignificant. And frames ahead are not necessarily easy to calculate. I'm imagining you wouldn't be happy with a 5 maybe 10 mile world view... Maybe less. And realistic clouds are probably in your wishlist as well. Imagine the scattering calculations required for that....
This. Pretty much sums up exactly what I was trying to say but failed.

For V5.0 I'd be happy with a more featured implementation of PBR, and fixes to the systems ( eg you still cant -using stock code - control the trailing edge flaps separately to the leading edge flaps and that is just one of many missing features. ) and a lock off on the rendering aspects of the game engine for a few point releases.