add on hurricanes , for cfs3 -will they wrok in eto addon tks

Hi Josh,

yes mate they will work in ETO,I have the same set of aircraft. well worth the money. I especially like the twin underwing Vickers 40mm cannon model.

regards Rob.
 
hey captain just downloaded the set of hurricanes excellent . great addon , my next question is which is good for air battles ..vers ground attacks ..there sweet


tks


lb/joshua
 
Hi Josh,

Pretty much all of them except the Vickers cannon model will hold there own in air combat.

The MkI and MkIa both purely fighter role.
The MkIIb with its 12 .303 machine guns was a formidable adversary in the air.
The MkIIc with its 4 Hispano cannon was good for ground attack, but was also used in the intruder and night fighter role.

The MkIID with its 40mm Vickers cannon, well it just blew up all sorts of ground targets :)

HTH's

regards Rob.
 
hey captainm , these work great in eto and added on bob missions i have added, from cfs3- now how can i get the soudns of the new huricanes they have in eto to sound the same , as the ones in eto missions set forth in the updated addon recent .
 
Hi Josh,

Do you mean you want te same gun sounds in the SkyUnlimited Hurricanes, as the ones we have in the ETO hurricanes? ie the 8 x Browning sounds..

If so you need to edit each of the xdp files found in each aircraft.

If you open the xdp file with notepad, at the top of the file you will see text like this:

<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="Skyunlimited Hawker Hurricane I" ShortName="SU Hurricane I" ModelName="su_hurricane_I.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="10/01/1941" LeftService="3/30/1944" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="britain" AllowSpawn="y" InfoURL="" ChecklistURL=""/>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="10" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="30" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="10" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="30" Trainable="0" Trigger="0" Type="303calbrowning_gun" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
</GunStations>


This is where the weapon type is specified. you can see in teh above text I have made one section green, this is the weapon being called for by the SU Hurricanes. if you edit the xdp files so that the weapon being called for is
AvHistory_gb_gun_8x303cal

then you will hear the new ETO 8 gun sounds when you fly the SU Hurricanes.

So an example of what you xdp would look like is this:

<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="Skyunlimited Hawker Hurricane I" ShortName="SU Hurricane I" ModelName="su_hurricane_I.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="10/01/1941" LeftService="3/30/1944" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="britain" AllowSpawn="y" InfoURL="" ChecklistURL=""/>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="10" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="30" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="right_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="10" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="30" Trainable="0" Trigger="0" Type="AvHistory_gb_gun_8x303cal" Name="left_guns" ConvergeDistance="500" Pitch=".1489" MaxAmmo="333"/>
</GunStations>

you can see where I have changed the gun type in green.

To get the same engine sounds just copy teh sound folder from one of the ETO Hurricanes and place it into each SU Hurricane folder.

remember to back up your original files before editing.

HTH's,

regards Rob.

PS if you get stuck let me know and I'll edit a set of xdp files for the SU Hurricanes and email them to you.
 
my wife , says you derserve a medal , since yes you figured out what i was trying to say , as you know ..i am adult that suffers bad

Dyslexia , and adhd - not excuse but i am happy you figured me out , and yes thats what i wanted -and will do the eto sounds from there recent and last update rocks -101% accurate /



tks


lb/joshua
 
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