Hi,
I would love to have the effect linked to throttle input so I will be having a play around.
That's possible (almost all is possible with FS2004 !
)
You must edit the gauge linked with the effect....
EG:
This is a gauge edit of a modified of mine - original from Nick (a XML file can be edited with the notepad or other text editor)
The gauge is in a folder named
nnBF-gauges and located in the gauges folder of FS2004
Inside this folder is the XML file
NickSmokeFXControl2.xml
This XML edited give:
<Gauge Name="Jet EngineSmokeEffectControl" Version="1.0">
<Comment>
This freeware gauge controls the Jet Engine Smoke Effects, defined in
the LIGHTS section of the aircraft.cfg (number 6,7,8 and 9).
It controls up to 4 engines seperately, with function:
- Smoke 'on': Throttle position > 80% (to indicates a hard running engine)
Original file: "Flame and Afterburner Effect" 17 febr. 2003, by Rob Barendregt
This edited version (with permission) 18 Sept 2003 by Nick Needham
PERSONAL AND NON-COMMERCIAL USE LIMITATION:
Unless otherwise specified, the software provided herein is for your personal and non-commercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from,
transfer, or sell any information, software, products or services obtained from the use or review of this software
package.
</Comment>
<Update Frequency="6"/>
<Element>
<Select>
<Value>
}
(A:ENG1 N1 RPM,percent) 5 > (A:GENERAL ENG1 THROTTLE LEVER POSITION,part)
0.95 > &&
if{
(A:LIGHT WING,bool) !
if{ (>K:TOGGLE_WING_LIGHTS) }
}
els{
(A:LIGHT WING,bool)
if{ (>K:TOGGLE_WING_LIGHTS) }
}
(A:ENG2 N1 RPM,percent) 5 > (A:GENERAL ENG2 THROTTLE LEVER POSITION,part)
0.95 > &&
if{
(A:LIGHT LOGO,bool) !
if{ (>K:TOGGLE_LOGO_LIGHTS) }
}
els{
(A:LIGHT LOGO,bool)
if{ (>K:TOGGLE_LOGO_LIGHTS) }
}
(A:ENG3 N1 RPM,percent) 5 > (A:GENERAL ENG3 THROTTLE LEVER POSITION,part)
0.95 > &&
if{
(A:LIGHT TAXI,bool) !
if{ (>K:TOGGLE_TAXI_LIGHTS) }
}
els{
(A:LIGHT TAXI,bool)
if{ (>K:TOGGLE_TAXI_LIGHTS) }
}
(A:ENG4 N1 RPM,percent) 5 > (A:GENERAL ENG4 THROTTLE LEVER POSITION,part)
0.95 > &&
if{
(A:LIGHT RECOGNITION,bool) !
if{ (>K:TOGGLE_RECOGNITION_LIGHTS) }
}
els{
(A:LIGHT RECOGNITION,bool)
if{ (>K:TOGGLE_RECOGNITION_LIGHTS) }
}
}
</Value>
</Select>
</Element>
</Gauge>
The bold numbers are the percent of throttle who trigger the smoke effect (here it's for 4 engines but can work for a single engine plane)
So for be active the gauge must be declared in the panel.cfg in the
[Window00] like this (sample of a BF109G)
gauge31=bf109_DFWME!500_T, 589,425,46,51
gauge32=bf109_DFWME!Throttle_T, 2,446,34,31
gauge33=nnBF-gauges!NickSmokeFXControl2.xml, 0,0
And in the aircraft.cfg you have in the
lights section
light.5 = 7, 0.88, -16.32, 0.72, fx_ME109_wingtip
light.6 = 7, 0.88, 16.32, 0.72, fx_ME109_wingtip
light.7 = 8, -19.16, 0, 0.84, fx_smokeLIGHT_TM_MM,
This a video of this plane with the smoke effect (thin smoke effect)
http://www.simteevee.com/watch.php?mdid=1353&t=BF+109-G+ROT+7+FS2004
Hope it's help !