adding carriers to airbase.dat.

S

scruffbag

Guest
i cant remember how to add an aircraft carrier to airbase.dat file,so i can take of a carrier in Mb misions.i did it a couple of years ago and had 4 wingmen taking off jmk akagi with me,and had a bunch of static planes on uss enterprise.i cant find the original post.any help??
 
This process will place a virtual runway over the flight deck of the aircraft carrier, and allow wingmen or groups of AI aircraft, to populate or take off, from the carrier deck.



To make things easy, I created a new airbase in the airbase.dat file, (located in the CFS2\INFO folder.).


1. Create entry in airbase.dat file.

(You can have more then one just increase xxx numbers and change name)

Here is Data for the Airbases.dat file. Fill in the XXX with the next numbers in sequence and do not delete the little square eof marker.


[runway.xxx]
id=xxxx
name=Fake runway one
heading=40

allegiance=0

units_across=1
base_lat=N6* 8.70'
base_lon=E135* 4.68'
base_alt=+64
takeoff_start_pos=28,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=5,0
landing_stop_pos=150,0



2. Build mission with yourself taking off from carrier.(Start with two wingmen)
(Make sure starting speed of carrier is zero.)

(Try to make the starting heading of the Carrier either North, South, East ,or West.)

This will make things easier when you decide to advance from here.

3. Fly mission, PAUSE, Hit Shift-Z, and write down starting info. IE- lat, lon, alt, heading.

4. Exit mission Builder.

5. Edit the new "Fake runway one" airbase entry that you placed in the "airbase.dat" file. (use data from step 3)

6. Restart mission builder and load mission.

7. Change takeoff from "Name of Carrier" to "Fake runway one" airbase.

8. Save and Exit

9. Enjoy

Note: If the carrier speed is greater than 20 knts. your wingmen will start their takeoff roll as soon as you start your engine.

We can now create Multi-takeoff carrier missions that can be used by anyone, without having to create a new entry in their Airbases.dat file.

All you have to do is change the airbase ID to match a default CFS2 airbase entry, using notepad. Then you can use the map without CDT.

I would still create a new airbase.dat entry as discribed above.
That way you can work on the mission in MB with ease.
When the mission is complete change the airbase ID's in the mission file to match ones found in the CFS2 default airbases.dat file. Get Cody's tute for more info.

B24Guy
 
Dang it! More very useful info! I'm going to town today, better pick up some printer paper. At least that way I will still have it if (when) my pc decides to pull a sneak attack on me.:ernae:
 
Thanks......

B24Guy for this info. Just what the doctor ordered for a Tyro like m'self.

Cheers!:salute:
 
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