Hi Martin
Here is a copy of my.dp file from HMAS Kuttabul.
You may need to add some additional lines to your .dp files.
They are higlighted in red.
I am not sure if they are all needed, but they work.
You will not see any guns if they are not moddelled.
[BOXES]
box.0=%box_name.0%,-4.25,0,16,4.25,3.099,28
box.1=%box_name.1%,-5.5,0,0,5.5,3.099,16
box.2=%box_name.2%,-5.5,0,-16,5.5,3.099,0
box.3=%box_name.3%,-4.25,0,-28,4.25,3.099,-16
box.4=%box_name.4%,-4.25,3.099,-15.5,4.25,4.943,15.5
box.5=%box_name.5%,-4.25,-2,16,4.25,0,27.539
box.6=%box_name.6%,-5.5,-3,0,5.5,0,16
box.7=%box_name.7%,-5.5,-3,-16,5.5,0,0
box.8=%box_name.8%,-4.25,-2,-27.539,4.25,0,-16
[SYSTEMS]
system.0=%system_name.0%,600,-1
system.1=%system_name.1%,600,-2
system.2=%system_name.2%,600,-3
system.3=%system_name.3%,600,-4
system.4=%system_name.4%,600,-5
system.5=%system_name.5%,600,-6
system.6=%system_name.6%,600,-7
system.7=%system_name.7%,600,-8
system.8=%system_name.8%,600,-9
system.9=%system_name.9%,600,-10
system.10=%system_name.10%,600,-11
system.11=%system_name.11%,600,-12
system.12=%system_name.12%,600,-13
system.13=%system_name.13%,600,-14
system.14=%system_name.14%,100,-15
[BOXMAPS.0]
; Box = deck_for_5
boxmap.0=80,-1
boxmap.1=20,-10
[BOXMAPS.1]
; Box = deck_mid_6
boxmap.0=80,-2
boxmap.1=20,-11
[BOXMAPS.2]
; Box = deck_mid_7
boxmap.0=80,-3
boxmap.1=20,-12
[BOXMAPS.3]
; Box = deck_mid_8
boxmap.0=80,-4
boxmap.1=20,-13
[BOXMAPS.4]
; Box = deck_mid_9
boxmap.0=65,-5
boxmap.1=30,-14
boxmap.2=5,-15
[BOXMAPS.5]
; Box = hull_for_1
boxmap.0=100,-6
[BOXMAPS.6]
; Box = hull_for_2
boxmap.0=100,-7
[BOXMAPS.7]
; Box = hull_port_4
boxmap.0=100,-8
[BOXMAPS.8]
; Box = hull_star_3
boxmap.0=100,-9
[EFFECTS.0]
; System = deck_for_5
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.1]
; System = deck_mid_6
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_guns,
[EFFECTS.2]
; System = deck_mid_7
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.3]
; System = deck_mid_8
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.4]
; System = deck_mid_9
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_guns,
[EFFECTS.5]
; System = hull_for_1
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=99,LIBRARY,fx_debris_s,
effect.4=100,LIBRARY,fx_airexpl_m,
effect.5=100,SINK,2,
[EFFECTS.6]
; System = hull_for_2
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=99,LIBRARY,fx_debris_s,
effect.4=100,LIBRARY,fx_airexpl_m,
effect.5=100,SINK,2,
[EFFECTS.7]
; System = hull_aft_4
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=99,LIBRARY,fx_debris_s,
effect.4=100,LIBRARY,fx_airexpl_m,
effect.5=100,SINK,2,
[EFFECTS.8]
; System = hull_aft_3
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_s,
effect.2=80,LIBRARY,fx_wtrexpl_m,
effect.3=99,LIBRARY,fx_debris_s,
effect.4=100,LIBRARY,fx_airexpl_m,
effect.5=100,SINK,2,
[EFFECTS.9]
; System = deck_for_5_sinker
effect.0=100,,2,
[EFFECTS.10]
; System = deck_mid_6_sinker
effect.0=100,,2,
[EFFECTS.11]
; System = deck_mid_7_sinker
effect.0=100,,2,
[EFFECTS.12]
; System = deck_mid_8_sinker
effect.0=100,,2,
[EFFECTS.13]
; System = deck_mid_9_sinker
effect.0=100,,2,
[EFFECTS.14]
; System = .7.7mm Gun 0
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[GUNSTATIONS]
; .7.7mm Gun 0
gunstation.0=0,-15,1,0,0,0,0,0,-1,0,1d1*7,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=0,0,0,0,0,0,0,0
[MISC_DATA]
unit_family=5
category=19
allegiance=10
min_speed=0
cruise_speed=10
max_speed=14
entered_service=12/1/22
[EXTRA.0]
[STRINGS]
"box_name.0"=deck_for_5
"box_name.1"=deck_mid_6
"box_name.2"=deck_mid_7
"box_name.3"=deck_mid_8
"box_name.4"=deck_mid_9
"box_name.5"=hull_for_1
"box_name.6"=hull_for_2
"box_name.7"=hull_port_4
"box_name.8"=hull_star_3
"system_name.0"=deck_for_5
"system_name.1"=deck_mid_6
"system_name.2"=deck_mid_7
"system_name.3"=deck_mid_8
"system_name.4"=deck_mid_9
"system_name.5"=hull_for_1
"system_name.6"=hull_for_2
"system_name.7"=hull_aft_4
"system_name.8"=hull_aft_3
"system_name.9"=deck_for_5_sinker
"system_name.10"=deck_mid_6_sinker
"system_name.11"=deck_mid_7_sinker
"system_name.12"=deck_mid_8_sinker
"system_name.13"=deck_mid_9_sinker
"system_name.14"=.7.7mm Gun 0
; DPED Version 1.21
Cheers
Stuart
PS
Look up
[h=2]Caleb Flerk's Guide to Speshul Efeks for CFS2.zip[/h]
here at SOH
It has all the details on .dp files (and lots of other stuff