piperarcherpilot
Charter Member
Has anyone else experienced this? I get strange desert textures appearing around and directly under the aircraft in the Gulf of Aden flight. I've also done a free flight in that area with the default C172 (carrier is still there) and see the same thing, so it's not Tomcat related. I do not see this in any of the other included Tomcat/Carrier flights I've tested thus far. I'm running the Aerosoft F-14X V1.10.
I have a relatively fast computer: i7-4800MQ Processor, GTX 870M 3G GDDR5, 128GB SSD + 1TB 7200 HDD, 20GB DDR3L 1600MHz, and can run pretty much all sliders full right (except for a few, like water and ground shadows) in complex aircraft at 25-30 fps. Nvidia Driver is the latest: 347.09 WHQL
The tweaks I have in my fsx.cfg are as follows (I"ve tried removing most of them and it has no effect in changing the visual glitches):
[BufferPools]
UsePools=1
Poolsize=8388608
RejectThreshold=126976
HIGHMEMFIX=1
TEXTURE_BANDWIDTH_MULT=40
TextureMaxLoad=12
UPPER_FRAMERATE_LIMIT=30
WideViewAspect=True
[JOBSCHEDULER]
AffinityMask=14
LENSFLARE=1
MAX_ASYNC_BATCHING_JOBS=2
SmallPartRejectRadius=4.0
Other than that, it's stock FSX as far as the CFG is concerned (though I am using ENB Series). Never experienced anything like this - as it gets worse with time (the sand area grows). I have no 3rd party scenery in the middle east region, but do have several FTX NA packages. I have not yet gone poking around if these are to blame. I suspect it's related to the carrier (or some interference in that region) because the sand starts with an edge perfectly parallel to the ship's direction of travel. Ideas?
I have a relatively fast computer: i7-4800MQ Processor, GTX 870M 3G GDDR5, 128GB SSD + 1TB 7200 HDD, 20GB DDR3L 1600MHz, and can run pretty much all sliders full right (except for a few, like water and ground shadows) in complex aircraft at 25-30 fps. Nvidia Driver is the latest: 347.09 WHQL
The tweaks I have in my fsx.cfg are as follows (I"ve tried removing most of them and it has no effect in changing the visual glitches):
[BufferPools]
UsePools=1
Poolsize=8388608
RejectThreshold=126976
HIGHMEMFIX=1
TEXTURE_BANDWIDTH_MULT=40
TextureMaxLoad=12
UPPER_FRAMERATE_LIMIT=30
WideViewAspect=True
[JOBSCHEDULER]
AffinityMask=14
LENSFLARE=1
MAX_ASYNC_BATCHING_JOBS=2
SmallPartRejectRadius=4.0
Other than that, it's stock FSX as far as the CFG is concerned (though I am using ENB Series). Never experienced anything like this - as it gets worse with time (the sand area grows). I have no 3rd party scenery in the middle east region, but do have several FTX NA packages. I have not yet gone poking around if these are to blame. I suspect it's related to the carrier (or some interference in that region) because the sand starts with an edge perfectly parallel to the ship's direction of travel. Ideas?