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Aerosoft's F-14 Tomcat.....a small update

I've been looking forward to this release for a long time. Nice to know that it looks like it'll only be a few more weeks!

The only sad part is that December 1st is a Monday, and I'll be at work!
 
Be ready for this. It will be the biggest package in one "box" as You never seen for FSX ;).
Not aircraft for days, not for weeks, for months if You love combat jet and TacPack and advanced avionics systems. Really big adventure and a fascinating trip to the past.

Model recived whole new textures of extranal too. Here the last view before RC version. Extra pictures for SOH :- ).

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YoYo, do you know if it will be P3DV2 ready? :encouragement:

For sure. Yes it will be worked .... but some of combat functions (like TacPack) not.
Im not sure only about the final installator - it will be both or FSX only (in this case You can grab files manually).

VC:

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Looks Awesome ... can't wait.

High quality payware boat with a cool free airplane included - I'm in! That's how the economics of this purchase will be rationalised. :very_drunk:

And while I can guarantee my use ratio of boat : aircraft will be at least 10 : 1 ... since I'm a bigger fan of the A than the D Tomcat, it's no great hardship. I promise I'll take it up from time to time ... :adoration:

Joking aside, I'm thrilled that it'll feature some lesser known squadrons. The VF-84 and VF-111 has been done to death (yawn). Inevitably, I get that it might be a near commercial necessity to include them - but kudos for thinking beyond the bones and suns to other smart and interesting squadron schemes. VF-114 is a great choice. Also glad they won't all be CAG birds.

Bring it on ... :encouragement:

dl
 
High quality payware boat with a cool free airplane included - I'm in!

:biggrin-new:

Although this version looks stunning.. Dino's model fits all my F14 needs. The carrier is attractive mind you. Can't see any shadowing on the parked objects so can we have some close-ups please:encouragement:

ATB
DaveB:)
 
Stunning photos. I am just as excited about getting USS KITTY HAWK. The last time I saw her was in the North Arabian Sea when I took a C-2 Greyhound flight ashore.
 
This indeed seems to be an impressive piece of work and very tempting. P3D compatibility will be a need for me. Although I have TacPack I haven't used it for a while.

On small question if anyone knows: Will the carrier wake effects be compatible with the P3D v2.4 3d waves? This is an annoying issue with all FSX carriers in P3D atm.
 
Awesome!
Albeit I am quite happy with my own Tomcat... well, the "proper" Tomcat is the -A (with high-viz VF-84 markings for me)!!!
Excellent work!
 
I want that carrier!!!
:adoration: exactly my thoughts :encouragement: ... The Tomcat, it is a Aerosoft jobbie , so that is a no brainer ..... A thought was it or did I ask or mention is this carrier, if was Miltiplay able ? .. have someone drive it while we can bring a bunch of us Carrier ... "Naval Aviators" :biggrin-new: come on board.
 
Is Tacpack required or an option?

Option.

Here is a list of features that will work for users without TacPack or with TacPack disabled:

 You can load any allowed weapon configuration from the Payload Manager and weapons will appear under the wings; weapons and stores will affect aircraft weight and symmetry;
 The Aerosoft F-14 has a fully functioning radar that does not need TacPack to operate – you will be able to use the various radar modes and scan patterns, lock targets and get their data on the HUD;
 When the gun is selected, the HUD will display a lead-computing optical gunsight, perfect for dog- fighting practice – if the enemy aircraft is under the gunsight, you can call “Trigger down!” and end the engagement;

However the real power of the Tomcat can be unleashed when TacPack is running:


 The missiles you loaded under the wings will now be active missiles, the missile indicators in the cockpit will reflect the current loadout and the weapon legends on the HUD and VDI will report type and number of the currently selected weapon; the gun is loaded with 676 rounds;
 The currently selected missile (Sparrow or Phoenix) can be slaved to the current single target track; the Sidewinder infrared seeker head is active and can lock a target;
 When the radar is in Track While Scan mode it can send target information to the Phoenix missile for beyond visual range shot without alerting the enemy;
 Accurate missile symbology will appear on the HUD and VDI – missile Azimuth Steering Error circle, Rmin and Rmax ranges, and shoot cues;
 Missiles can be released, they will follow realistic flight trajectory and can destroy an enemy aircraft in single player and in multiplayer (when he is also running TacPack);
 The gun can be used to shoot down a bandit when in the guns range;
 The RWR (radar warning receiver) will warn for incoming threats;
 Chaff and flare can be released to distract enemy missiles;
 Iron bombs can be dropped using CCIP delivery mode and will blast ground targets;
 
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