.af files and back again???

Hooky722

Charter Member
Hi All,

Am having a wee bit of a problem whilst trying to jazz up some scenery textures which are in .af format.
(eg: .0af , .1af, .2af etc!) after downloading half a dozen programs and converters I can convert from .af to BMP but not back to .af. Its driving me up the wall! If anyone has had the same problem or can offer any advice I'd be delighted to here from you.

Plus apologies if this has been bought up on another thread but for some reason the sites search bar dosent seem to like me atm

Regards,

Hooky:salute:
 
Hi,

Maybe can help ?

http://forums.flightsim.com/vbfs/showthread.php?t=23422

Flight Simulation - Utilities and Miscellaneous TEXBMP2 Texture to BMP Converter
[SIZE=-1] [ Download | View ] [/SIZE]
Name: texbmp2.zip Size: 7,547 Date: 07-10-1998 Downloads: 12,793
[SIZE=-1] TEXBMP2 Texture to BMP Converter v2.1 (for Windows). TEXBMP converts FS5, FSFW95 and FS98 texture files to the more standard BMP format and back again. This allows repainting using standard tools that can handle BMP files. By Chuck Dome.
[/SIZE] [ New Search | Exit Files List ]
Better you can use the new version DXTbmp

http://fly.to/mwgfx
You can open af and convert as BMP and work on and convert to original format again.

Notice: (it's same for FS2004)

Texture Formats used by FS2002

FS2002 supports a wide range of formats for Aircraft and other textures. Some of these go back to the early days of Flight Simulator and others have been introduced as part of the progression through FS98, CFS1, FS2000 and CFS2. FS2002 will happily handle any textures originally designed for any previous version of Flight Simulator or Combat Flight Simulator.

In order of introduction the formats are :-
RAW

This is the original FS format. Also often called R8 format it is a very basic system where all textures are 256x256 pixels and are tied to a fixed 256 colour palette.
This is also the format used by the first widely available Aircraft Design program “Aircraft Factory” (AF99) so is frequently seen in older addon aircraft.

Just to confuse everyone the RAW format is not tied to any particular filename extension. While the default FS98 aircraft use .R8 as the extension the scenery textures contain many other variations. AF99 uses a strange system whereby all the textures for a particular aircraft have the same name but a different extension so you will get filenames like spit9.0AF, spit9.1AF, spit9.2AF and so on.

There is a compressed version of the RAW format also available. This uses a lossless compression algorithm and the final file size is entirely dependent on the complexity of the images. Simple images can shrink to a tiny fraction of the original size while complex ones may even end up larger after compression.

Check the help of the program !!
 
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