Since when have I been playing FSX on an Xbox?
Xbox is a MS Product and they have tied most of their gaming industry into one set of rules.
Where you see a link to these rules on a game's community website, then you're good to go. As you can see, this will give you access to some of the most popular titles on the PC and Xbox 360, including:
Halo (all versions)
Forza Motorsport (all versions)*
Fable (all versions)
Kinectimals
Kinect Adventures
Kinect Joy Ride
Age of Empires (all versions)
Flight Simulator (all versions)*
Kameo
Perfect Dark Zero
Project Gotham Racing (all versions)*
Shadowrun
Viva Piñata
*Use of individual vehicles, tracks, or other brands and logos in these games may require permission from their manufacturer or owner.
If you have not read MS Game Content Rules I strongly encourage you to read it.
As far as reverse engineering is concerned read the whole statement.
You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items
If you read that as you can't reverse engineer any part of the game then we have a real problem because all of the products on the Freeware and Payware market already have parts that were reverse engineered to accomplish there creation.
And that item for one is the .air file. Why because there has never been a flight model section of the SDK until Lockheed Martins Prepar3D. Now for FS9 there was a tool to edit certain parts of the airfile but it was really limited on what it could do. You could not edit many of the tables in the airfile. The only way to developed to tools to edit the .air file has been by reverse engineering it.
If you read that as you can't reverse engineer any part of the game to... "access the assets or otherwise do things that the games don't normally permit..." in order to create your items.
It takes on a different meaning and provides us the ability to reverse engineer the .air file (which has already been done) to provide the ability to create accurate flight models. Accurate flight models are something the product Flight Simulator was designed to do. OK some flight models are not very accurate but the intent is there to be accurate.
As far as anyone without acceleration getting it working, the model should work FSX (non acceleration). What will not work is any Acceleration features built into the model. Those would need the acceleration package installed in FSX.
If it were a payware producer's product that had been modified and re-released what would the attitude be then?
Our attitude would be the same as it has been all along. Payware providers have their rules and MS has their rules. We are only talking about MS rules about their game content.
MS rules about your game content you created are another story and also are covered in the rules.
Again I encourage you to read them.