bazzar
Charter Member 2018
In FSX we like to use our own reflective map and texture for the reflectivity channel. We also use the alpha in specular maps to control the depth. This provides, in our opinion, a "kinder"reflection than the simple global Now, in V4+ the dynamic reflection process uses global environments.So this is why the reflectivity is not showing or is "degraded" in V4+.
If you look at the attached, this is the model with the glass material changed to use dynamic reflectivity.
The upshot of all of this is that we are going to wait until V4.4 and then act. There are bound to be issues that affect all of this. We may also look at using the A2A rain effects. What we are trying to achieve is the best mix of models and features for the range of sims without having to go to separate packs. It may prove impossible but we're going to keep going down that track because otherwise there will different price points for different simulators and at AH we have always tried to avoid that.
If you look at the attached, this is the model with the glass material changed to use dynamic reflectivity.
The upshot of all of this is that we are going to wait until V4.4 and then act. There are bound to be issues that affect all of this. We may also look at using the A2A rain effects. What we are trying to achieve is the best mix of models and features for the range of sims without having to go to separate packs. It may prove impossible but we're going to keep going down that track because otherwise there will different price points for different simulators and at AH we have always tried to avoid that.
