AI aircraft

norm

Charter Member
1s there any way to make downloded aircraft into ai aircraft? also in a not to complicated way?
 
No it is a complicated process.

You can make any aircraft AI aircraft with out any changes to the aircraft at all. This will be at the cost of frame rates if you add many of them.

To make an aircraft AI it must have a flight plan .bgl file created by TTools or what ever other software you want to use.

AI aircraft can only fly from Point A to Point B and must be able to complete the trip within a given time frame. If the frequency of the trip is 24hrs the return trip must finish well prior to the start of the next trip.

The airports (point A and B) must have appropriate parking or you will have to modify the airports with AFCAD to add parking.

This is just the brief over view of making downloaded planes AI. It takes time to figure out.

I suggest getting TTools and AFCAD from Simviation or AVSIM I think they both have them.
 
I use a handy program by Markus Brunner called GA-Traffic that allows you to set up any plane in your aircraft folder into an AI aircraft. It only makes GA traffic files but you can convert any plane into an AI aircraft using this program. It also comes with TTools built into it. I can't remember where I got it but it shouldn't be too hard to find.

I have used this to convert all my GA traffic into warbirds. Very cool!

Hope this helps
Chris
 
It's quite easy once you have done it a few times. You don't need the sound or panel folder either for AI.
I use a small program called Yroute, very simple to use. You just have to make sure the sim sees the AI hence a small edit to the aircraft cfg putting AI in front of the main title.
 
Do you mean make them into ai or use them as ai? If you just want to use them you don't need any mods at all - the default ai are in many cases the flyables.
 
yess i mean use. also with Yrouteis there dose it make the plain ai only or can it be used by the player afterward?
 
Well, many planes work as AI right out of the box, but some don't. The only way to find out is to try them. Just write the title from one of the User Interface sections of the aircraft.cfg file into a flight plan, go to an airport where the plane should be, and check it out. If it works, then you have a flyable plane that can also be used as AI without any further work. Just write it into flight plans as you wish.

Some don't work because of something about the visual model. You can't do anything about that. If a plane doesn't show up, or isn't visible in all views, you won't be able to use it as an AI plane.

Some don't work because of something about the flight model. You can do something about that. Sometimes all it takes is a simple tweak. For example, AI planes must have a flaps section in the aircraft.cfg file, whether they really have flaps or not. Otherwise the AI engine will try to drop the flaps for takeoff, and when it can't find the flaps it bogs down. The plane will sit motionless until it disappears. You can fix that by simply copying a flaps section from another plane, like the stock Cub.

Sometimes it's not that simple, and the easiest thing then is to just make an AI version where you replace the flight model completely. Find a plane that you know works as AI and has the same number of engines and the same landing gear type (i.e., nose wheel or tail wheel.) Make a copy of the aircraft.cfg and AIR files from that plane, then replace the following sections of the aircraft.cfg file with the corresponding User Interface (i.e. [flightsim.X] sections), Contact Points, and Lights (if present) from the plane's original file. Be sure to make some slight change to the Title and Variation in each UI section so the sim can tell your flyable and AI versions apart. Simply adding AI to the title and variation is adequate. Finally, open the AIR file with AirEd and make sure the aircraft type is 2. That will keep your AI version from showing up on the Select Aircraft menu on the Create A Flight page.

BTW, AI planes all use sounds from the main FS sounds folder, and of course they don't need panels. So you can delete the panel and sounds folders from your AI versions.

Check out your plane in the sim. If it does anything weird, like a tricycle gear plane sitting on its tail, try replacing the Weight & Balance section with the one from the original plane.


If it still doesn't work, maybe the problem is in the model and not the flight files after all...
 
yess but after you have added ai where is suppostt to go, dose the plain become AI ONLY?!?!?!?!!?!!!!!!!!!!
please just yess or no.
 
yess but after you have added ai where is suppostt to go, dose the plain become AI ONLY?!?!?!?!!?!!!!!!!!!!
please just yess or no.


No, unless you make another folder for it. If you use MArcus' GA-Traffic, it creates another folder. Your original is untouched. The AI folder goes in your aircraft main folder along with your other aircraft. If the .air file has been changed to AI only, the AI will NOT show in the aircraft menu.

Next, you have to make some AI flights for it to see it. They can be made with Y-Route, or GA-Traffic can make random ones for you.
 
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