SabreAce
SOH-CM-2023
A few months back, I managed to reinstall FS for the first time in forever, and immediately re-caught the AI bug. Is everything flying everywhere it's meant to? Yep. Landing? For most of them, it's more of a Panther.
Or maybe where it's AI, that should be "Painthering".
So I figured the best idea would be to swap in some dedicated AI flight models, just correcting the contacts/lights sections. Which brings up questions:
1 - The two main issues with the AI landing are either slamming into the ground a half mile short of the runway (Alphasim's F-105 is a big culprit on this one), or not actually touching down till they've already passed half-to-3/4 of the runway (most of everything else). The other one, occasionally, is coming in to land on the right spot on the runway, but coming in too hard and immediately crashing/disappearing from the sim. Would switching to an AI flight model likely cause these flights to land properly?
2 - Are the default FDEs generally a good starting point for AI? IE, swapping the default 747 into a DC-10 or a B-52.
3 - How are the FDEs for MAIW in relation to proper landings? I don't have too much of a problem having an AI plane flying like something at least kind of close to it, so the F-105 problem could likely be fixed by using MAIW's F-4, and I've seen enough FDEs for enough modern planes to adapt them to whatever doesn't have an official FDE.
4 - Likewise, how are the FDEs for CalClassic's AI? I'm thinking of adapting some of them (like their Boeing 307/377 for some B-17/B-29 flights) assuming they'll land properly as well.
5 - Finally, can anyone recommend some good AI FDEs for WWII fighters (single and twin engine) and Korea-era jets?
Thanks for any help. Once this stuff gets sorted, then comes the one type of AI I never tried before...carrier a/c.
Or maybe where it's AI, that should be "Painthering".
So I figured the best idea would be to swap in some dedicated AI flight models, just correcting the contacts/lights sections. Which brings up questions:
1 - The two main issues with the AI landing are either slamming into the ground a half mile short of the runway (Alphasim's F-105 is a big culprit on this one), or not actually touching down till they've already passed half-to-3/4 of the runway (most of everything else). The other one, occasionally, is coming in to land on the right spot on the runway, but coming in too hard and immediately crashing/disappearing from the sim. Would switching to an AI flight model likely cause these flights to land properly?
2 - Are the default FDEs generally a good starting point for AI? IE, swapping the default 747 into a DC-10 or a B-52.
3 - How are the FDEs for MAIW in relation to proper landings? I don't have too much of a problem having an AI plane flying like something at least kind of close to it, so the F-105 problem could likely be fixed by using MAIW's F-4, and I've seen enough FDEs for enough modern planes to adapt them to whatever doesn't have an official FDE.
4 - Likewise, how are the FDEs for CalClassic's AI? I'm thinking of adapting some of them (like their Boeing 307/377 for some B-17/B-29 flights) assuming they'll land properly as well.
5 - Finally, can anyone recommend some good AI FDEs for WWII fighters (single and twin engine) and Korea-era jets?
Thanks for any help. Once this stuff gets sorted, then comes the one type of AI I never tried before...carrier a/c.