Squiffy
Charter Member
Since I am working on landings in DPC and have worked on some air files, I couldn't help but wonder about AI landing quality. When working with the F9 Panther, I noticed that even at an optimum glide speed with full flaps (player controls) set up for AI, the planes still porpoise up and down as if the pilot skill is way off and the computer is unable to hold a good glide attitude. Now I know that the flap settings in the panther are rather sensitive. This got me thinking that perhaps there is something with the flap settings that the ai fm is not accouting for, or is exaggerating too much. I looked at skill settings in the mission file I built, and turned them up to 3 or 4. No effect. I remember clearly seeing the flap settings in Air Wrench and I wonder if there is something there we can work on to help smooth out the approach. I will look at some now and see if anything turns up. When looking at the models in game cntrl-shift-F4, I see full flaps and wicked porpoising. Bang endo nose wheel crash.