• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

AI wieght and flight charactaristics

so the ? is, should I add this to the "~AI eto Bf109E-3 9./JG 26 9"

<Loadout Name="Clean" MissionType="Bomber_Intercept,CAP,Intercept,sweep,recon,nothing"/>
<Hardpoint ID="0" PylonType="750_pylon_null"
PayloadType=""/>


based on Nigel's idea?

I have found a variety of pylons like this and added them to the various ETO installs I have
750_pylon_null
1250_pylon_null
500_pylon_null
ai_pylon_null
1750_pylon_null
 
Exactly. The downside is that is indeed requires an AI version of every single aircraft.

Which is no terrible thing. ETO has a lot already. I suppose fighters could be prioritised over bombers.

So couldn't just changing weights in the AI aircraft.cfg do the trick? Which would require a separate folder for the AI aircraft. Much like the ones for AI ETO MkI spitfires and Hurricanes
 
AFAIK this is less of an issue for multi engine aircraft; more of an issue there is "sniper" gunners.
 
Sniper Gunners

AFAIK this is less of an issue for multi engine aircraft; more of an issue there is "sniper" gunners.

The sniper gunners are easily fixed. In the gunstations for the aircraft xdp, I tend to set the ratelimit for trainable guns at 12-15. IIRC that is the "rate" in degrees in which the gun pans in a second. It is not the rate at which the gun fires - that is set in the gun.xdp not the aircraft xdp. there is the occassional reference to "rate" in the gunstations of an aircraftxdp; AFAIK this is an error. For "wusses" that ratelimit number can be lower.

But also in the specific turret gun, the "timealive" in the gun xdp should closely match the range for the gun. Hence if the range is 700m and the gun's muzzle velocity is 750 m/s then a timealive of 1.0 seconds would be just about right.

Too long a timealive and the gunners open up too early/ or at least are effective too far out. The "Rate" for the machine gun is a bit more problematic, IIRC some are high to compensate for the CFS3 effect so I have no suggestions for that parameter.
 
Another trick to get rid of the sniper gunners is the "noise" parameter in the gun files. It has nothing to do with sound, it's the value for the bullet spread. Set it to something like 5 instead of the default 0.2 and the gunners will spray like always but they're not hitting anything except by pure luck.
 
Thanks to both for some interesting updates on that sniper issue.

@Dan. I haven't really looked into your 190's, but did you solve or ameliorate the AI weight issue?
 
Another trick to get rid of the sniper gunners is the "noise" parameter in the gun files. It has nothing to do with sound, it's the value for the bullet spread. Set it to something like 5 instead of the default 0.2 and the gunners will spray like always but they're not hitting anything except by pure luck.

Good catch Rene, I forgot to mention noise! If you look at the AvH gun xdps, the ones with _hand_held on them have a higher noise than the ones without. Eg. IIRC He-111 had the hand_held guns with a basic swivel. by the other token, I suspect the AvH guns in a _power_turret would have a lower noise.
 
Back
Top