Aiming in 6DOF

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Dirk98

Guest
Guys, thouse who use 6DOF mode of track IR, how do you aim? Do you use any special sight sticking aids like F6? F6 is basically good, it's much easier to aim when your eyes position is fixed behind the sight. But there's one problem if you have 2 guns you can not leave this view promptly with a single button click, you have to step through your guns's sights before getting back to TrackIR panning mode. I wonder is there a single button that immediately releases your fixed view behind the sight and returns TrackIr functionality instead of shuffling all the guns first.
Otherwise if you don't use this 'cheat' how do you aim in 6DOF, do you get somehow used to the free position of your head behind the sight?

Thanks.
Dirk.
 
If you need to aim, get closer. You have No site, just an imagined point of impact. Hit F12 to center your guns relative to your head position
 
Hit F12 to center your guns relative to your head position

Which is TrackIR recenter, isn't it? Thanks, sounds all right. I'm getting used to it.

F6 works good for balloons though.

Dirk.
 
and also use the tracers Dirk98 that's what they are for. - will help you align your eye and then you get used to it.
 
and also use the tracers Dirk98 that's what they are for. - will help you align your eye and then you get used to it.

Do you mean those that are already in the game, nothing extra (like smoke on/off assignments etc)? Otherwise as GG said, just extend the imaginary point of impact. :)

Thanks,
Dirk.
 
I have "iron sights" (F6?) programmed onto my stick. When I pick out a victim, I also padlock him. Even in "iron sights", your view still follows the padlocked target, and when your iron sight lines up with him, you hose away. Yes, you do have to toggle the F6 button a couple of times to get past the instrument view and back to the virtual cockpit, but I have it programmed right at my left thumb (on my throttle actually), and it only takes a fraction of a second to come back to TIR functionality.

Hemo
 
Yep those in game when bright tracers are heading for centre of aim points you are aligned, so hold your head there ;)
 
I have "iron sights" (F6?) programmed onto my stick. When I pick out a victim, I also padlock him. Even in "iron sights", your view still follows the padlocked target, and when your iron sight lines up with him, you hose away. Yes, you do have to toggle the F6 button a couple of times to get past the instrument view and back to the virtual cockpit, but I have it programmed right at my left thumb (on my throttle actually), and it only takes a fraction of a second to come back to TIR functionality.
Hemo

Padlock ?? . . Cheeeze, and I thought I was a cheater

But when Rabu confessed, he uses the Targeting Cone I almost fell out of my chair :sheep:
 
If I can't hit, I just get closer. Just zoom the view in and align the sites. My problem is that I'm so used to flying my Tempest in IL-2 at 5-600 kp that I end up leading the targets too much in OFF.
 
how do you aim in 6DOF?
Dirk.

Dirk,

The TIR Re-Center works well if you're way off center
But if you modify your X & Y TIR curves so that the center 3 positions are all set to 1, then you have the ability to line up the sights fairly easily

I think the Center Position is set to "0" on the stock curves
This is a problem as when you get close to center, there is no movement at all

HTH,
 
Yes, you do have to toggle the F6 button a couple of times to get past the instrument view and back to the virtual cockpit, but I have it programmed right at my left thumb (on my throttle actually)
Hemo

Yes I got many functions programmed in my CH Manager scripts. But also I'm used to BoB2 where there is a special keystroke that toggles 6DOF functionality ON/OFF. So when it is off you can still pitch your TrackIR POV up/down and yaw it left/right, but can not move in X and Y directions. This is very useful for aiming in aircrafts with no gyro sights (that's why I guess they were invented btw, to compensate for your POV's up/down and sideways movement). But GG and Pol outlined it right: in WW1 planes you should get used to the 'loose' aiming and just visulize, it works. Duce Lewis also gave me an idea to adjust X and Y curves by dumbing them down a little more in TrackIR GUI.

Thanks to all posted.
Dirk. :)
 
Aldis Sight

The Aldis sight was designed to overcome this problem - it was a 'collimating' sight (not a telescopic sight, as some sources have it). With the Aldis sight the pilot could aim whilst his eye was off-centre to the sight, and did not have to close the other eye either (as in lining up a ring-and-bead sight) which was an advantage for situational awareness. See:

http://www.theaerodrome.com/forum/other-wwi-aviation/25602-how-did-they-aim-2.html

http://forum.axishistory.com/viewtopic.php?f=84&t=17649

I think OFF gets this right (as much as it can), unlike another recent WWI flight sim...

Bletchley
 
The Aldis sight was designed to overcome this problem - it was a 'collimating' sight (not a telescopic sight, as some sources have it). With the Aldis sight the pilot could aim whilst his eye was off-centre to the sight, and did not have to close the other eye either (as in lining up a ring-and-bead sight) which was an advantage for situational awareness. See:

http://www.theaerodrome.com/forum/other-wwi-aviation/25602-how-did-they-aim-2.html

http://forum.axishistory.com/viewtopic.php?f=84&t=17649

I think OFF gets this right (as much as it can), unlike another recent WWI flight sim...

Bletchley

Good info, then 6DOF on/off toggle keystroke would be very helpful to compensate in the game.
 
If you want to be a "top shot" Jagdflieger, forget about "fixed sight" or "iron sight", or even using the gunsight cross.
You see your twin guns a little from above. The two angles of the guns, followed perspectively, end in one point - the impact point. Now, you must develop a feeling for it. Watch your tracer lines. After some time, you will KNOW, where they come together. Also, you will FEEL, how far you must aim in front of a plane, that's moving sidewards (deflection shooting).
When you get that feeling for the impact point, you can become an ace.

And, as Siggi said: put the "recenter" key for TrackIR on a joystick button easy to reach.
 
Now, you must develop a feeling for it

Thats the key 'develop a feeling'

Recentering is the first function you'd assign on your joystick after installation of TIR. At least that's what I did first when I got my TIR1 about 8 years ago. :)
 
You will also find, if you fly a particular type for a while that the bullets converge at a point relative to something on the airplane in your field of view when you are sitting in your normal position. i.e. the crossing of the bracing wires in the N11 or the tip of the 'oil breather'? in the Halberstadt DII. Like was aid, you get the feel for it.
 
You will also find, if you fly a particular type for a while that the bullets converge at a point relative to something on the airplane in your field of view when you are sitting in your normal position. i.e. the crossing of the bracing wires in the N11 or the tip of the 'oil breather'? in the Halberstadt DII. Like was aid, you get the feel for it.


All good advices. Particularly when you even recollect your instructor used to instill you must always note some special features, a dot, curve etc. on the windscreen or the hood and remember the angle relative to the horizon in the turn. :)
 
I very rarely use the TIR recenter. Whenever I'm closing in for a shot, I find myself naturally leaning over to line up the sights. I developed this habit LONG ago, before TIR was invented. Of course, then it had no effect, it was just the immersion kicking in. Now that I have TIR 4 with 6 DOF, however, it actually does line up my sights :).

But even so, I'm not too picky about it, because it really doesn't matter that much. Even with "normal" bullet dispersion set, you still shoot a fairly wide shotgun pattern at 100 yards. Regardless of where on the target you aim, most of your bullets are going to hit up to several feet away all around that point.

The only time I really hunch down and take careful aim is when I have a short-range, zero- or low-deflection tracking shot, and I'm trying to snipe the pilot. TIR is great for getting behind the sights for this :).

For the normal furball shooting at fairly long range and high deflection, however, I do something else. I do all my aiming by tracer. I lean as necessary for TIR to center my view left-right, and then I sit up straight and tall. This allows me to see below my own nose, so I can see turing targets that I'm pulling a lot of lead on. For crossing snap-shots, this position puts the target above my nose. Either way, I've got blue sky all around the target so I can see where my tracers are going and make the necessary corrections.
 
Following your tracers is great when you have plenty of ammunition. You won't be doing much "tracer aiming" in an N11. By the time you follow the tracers to the target, you're out of ammo. The overall best thing is, like was said previously. Develop a "feel" for it, or find the "sweet spot" in your particular aircraft. When I fly the DrI, I find it's level with the horizontal crosshairs on the iron sights and centered between the guns. That's when firing at a target right in front of you. Deflection shooting is different, but you still have to reference off of that "sweet spot". You just have to fly a particular aircraft and then remember where the "sweet spot" is.

CJ
 
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