C
catch22
Guest
I know WM is working on a fix for the high altitude performance issues. Is the odd low altitude performance of aircraft also being looked at ? By low altitude I mean ground level basically ... skimming the tree tops and hedges and up to 500 feet.
I recall someone raising the issue of the strange N11 performance at low altitude where they "rollercoaster" up and down when in combat mode without seemingly achieving much. Some just stall out and crash. DII's can exhibit the same behaviour. After their initial aggressive attack (on moi for instance) they settle into a less threatening rollercoaster mode stalling often and only just pulling out before they hit the dirt. Some just take the dirtnap option without apparent complaint.
When I look around I see rollercoasters rather than aggressive dogfighting. It's like the code is telling them to "gain height quickly you're too low" and then "flatten out you're gonna stall" followed by "gain height or you'll crash" etc etc resulting in the yoyo effect.
I hasten to add these particular observations occured in QC but it does happen in Campaign. Any one else ?
Another thing .... when the AI is flying well (at height) they're aerobatic abilities far outshine mine (when in the same aircraft) .... for instance being able to perform multiple rolls easily without losing much height or downward spiral turns at great speed without suffering apparent structural damage.
My apologies if these issues have been raised before. I'm unable to spend as much time here as I would like these days.
I recall someone raising the issue of the strange N11 performance at low altitude where they "rollercoaster" up and down when in combat mode without seemingly achieving much. Some just stall out and crash. DII's can exhibit the same behaviour. After their initial aggressive attack (on moi for instance) they settle into a less threatening rollercoaster mode stalling often and only just pulling out before they hit the dirt. Some just take the dirtnap option without apparent complaint.
When I look around I see rollercoasters rather than aggressive dogfighting. It's like the code is telling them to "gain height quickly you're too low" and then "flatten out you're gonna stall" followed by "gain height or you'll crash" etc etc resulting in the yoyo effect.
I hasten to add these particular observations occured in QC but it does happen in Campaign. Any one else ?
Another thing .... when the AI is flying well (at height) they're aerobatic abilities far outshine mine (when in the same aircraft) .... for instance being able to perform multiple rolls easily without losing much height or downward spiral turns at great speed without suffering apparent structural damage.
My apologies if these issues have been raised before. I'm unable to spend as much time here as I would like these days.