aeromed202
SOH-CM-2014
As I do more with Afcads I was wondering what determines the outer geometry of FS airports. All default ones have an encclosing area of generic grass with no additional texturing or trees and I want to be able to create or alter those if possible. I can make flattens and excludes but they will keep whatever ground texture there was in that area and I want to make those areas look like the default grass areas FS makes. Am I missing a tool somewhere, I use mainly ADE9. Thanks.