LionHeart, are you saying there may be an addon mesh that provides "true" terrain altitudes?
And if so, I can then adjust the airport heights so that I end up with a non-flat airfield?
- H52
LionHeart, are you saying there may be an addon mesh that provides "true" terrain altitudes?
And if so, I can then adjust the airport heights so that I end up with a non-flat airfield?
Runways need to be flat in FS9 so if the airport is on a hill, then one side will wind up higher that the other. This was one of my most anticipated fixes for FS but now will probably never happen.
LouP
This was a most anticipated fix already in FSX, before Microsoft messed up BADLY and fell back on the [for them] easy road, choosing to adopt depleted uranium heavy graphics to make the X look better than the 9, but paying the somewhat nicer graphics with atrocious performance... even on today's rigs... this begs the questions:
1) what kind of PC did the beta testers of M$ use to be able to use well a program that after 2 years still bogs down high performance PCs?
...and...
2) Did the people in M$ even bother with a beta testing that went beyond the ability to load the program successfully?
I fear we'll never get answers to these questions.
Well, the runways need to be flat, but I have seen in FSX some runways that were following the terrain, and still being considerated as concrete surface. For example, the freeware "altiports" sceneries, that includes Courchevel. The runway is not flat.
And I believe this is possible also with FS9, but then it's not considered as concrete surface, more like mud, as if it were not a real runway.
Yes, yes it is. Fiddling with FS scenery is like smoking crack, but at least it's cheaper.-- likely to be an interminable undertaking --
Yes, yes it is. Fiddling with FS scenery is like smoking crack, but at least it's cheaper.