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Akemi's aircraft production salvage

Fibber

Charter Member
Prop question

With the sad news that MZ has passed I hate to even brouch this question but the solution has evaded me for awhile. I have ALL his planes and have always used them in my game when possible. My problem is that all the prop textures show up as a solid disk. When I open the texture folder to replace with any of the available replacement prop textures it never seems to take and the solid remains. I notice that his prop texs all have different names with no two the same.
Question has anyone ever replaced the original prop texs? (Kelti, Kelti.......? :wavey: )

Also, my static aircraft (folded wings) seem to be now flying as opposition!!!!!!!!!! Any ideas what can cause that? All that is in the folder are the "model, .cfg ,.air , .dp" files
 
fibber,

I am unable to answer your question, but I have a problem with his planes duplicating themselves when I shoot them down.

I get the two complete planes spinning down in flames instead of parts falling off and one plane going down in flames.
 
DD

... that has been the subject here a loooooooooooooong way back and has to do with the .dp file. I saved the answers and I post it below in sum and context....


Cloning when shot down
--------------------------------------------------------------------------------
Hi,
that plane in qustion has a badly written dp-file. Open the respective dpfile and check the effects/systems section
It should read like this
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_gastank_s,
effect.2=60,LIBRARY,fx_oilleak_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
The last line is of interest. If it doesn' t have the twin comma at the end, it will behave as your culprit. You have to check every single sytem.
After that, save the changed dp-file and delete the CDP-file and you are done.
Cheers
Achim
-------------------------------------------------------------------------------------------

In short if there is a number after the last break call, delete it!
 
fibber,

I am unable to answer your question, but I have a problem with his planes duplicating themselves when I shoot them down.

I get the two complete planes spinning down in flames instead of parts falling off and one plane going down in flames.


the spinning dupliacte is an easy fix. its in the DP

in the effect section look for some thing like this


[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

delete the red number, what ever it might be, so it looks like this


[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

do that for all of the effects and you won't have the duplicate plane.

As for the prop i have no clue.

LOL we did it at the same time Fibber...
 
C.K......

...don't understand why but when I tried the library I didn't find those. Guess I put in the wrong request. Thanks.

ADDENDUM;
Must have taken a stupid pill recently!!! Just found a stick with ALL of "K's" updates!!!!!! (except those in 2014)
 
With the sad news that MZ has passed I hate to even brouch this question but the solution has evaded me for awhile. I have ALL his planes and have always used them in my game when possible. My problem is that all the prop textures show up as a solid disk. When I open the texture folder to replace with any of the available replacement prop textures it never seems to take and the solid remains. I notice that his prop texs all have different names with no two the same....

Hi Fibber!

If needs be I can always re-upload them. I have been toying with the idea to update them to my latest standards for a while, but I do not know whether I'll follow suit or not. I haven't made up my mind yet.

For as much as Akemi's aircrafts are pieces of art, his designer solution for the prop discs are a nightmare to repaint due to their mapping. I explained this several times on these pages, instead of a single file in 256x256x8 extended bmp format, Akemi choose to create a complex 512x512x8 file. :dejection:

In it, the texture frame is divided exactly in four parts. The front and the back textures of the propeller disc are placed at the top upper two quadrants, while the lower parts of it are mapped to other transparent parts of the plane like the gunsight or, in case of his Spitfire MkVB, the side bullet-proof area of Spitfire sliding canopies.

This file is very attractive when one wants to paint different details on the front and the back of the propeller disc, but both discs are extremely difficult to center, a fundamental step in order to avoid that the resulting texture doesn't spin lopsided afterwards. :miserable:

I remember spending an enormous number of hours moving both discs one pixel at a time in the four directions to get them centered, each time going back to the aircraft and start the engine to see if I had reached the goal. This exacted a severe toll from my eyesight, which never recovered fully ever since. :blind:

99% of other flightsim aircraft designers use the 256x256x8 format, where the prop disc mapping takes the entire frame and it's rather easy to center. In this case, the painter can devote more time concentrating on the quality of the blurred disc. While the negative side with this choice is that one cannot have a separate texture for the the front and the back of the prop disc, the positive aspect is the speed with which new blurred disc textures can be produced and uploaded.

Interestingly enough, I encountered this design technique only in other Japanese designers, making me suppose this is a design philosophy of a sort of Japanese "school" or line of thought.

All of the above also answers Fibber's questions about why generic disc textures from other planes will never fit Akemi's planes. Aside from the fact that each aircraft model, not only Akemi's ones, has a dedicated filename for the propeller texture. If the *.mdl file calls for a different filename than the one stored in any given aircraft \texture folder, the result is a solid, opaque, ugly dark grey disc with a polygonal outline, instead of round as it should be. This only means the proper blurred disc texture file is missing.
Akemi adopted the following standard for naming his prop disc textures: his aircrafts usually have 4 texture files only and they are named after the aircraft name plus a number, 1 to 4. Usually #1 is the fuselage texture, #2 covers the wings and the tailplane, #3 the aircraft details, finally #4 is the prop texture.

I think one or two of Akemi's older models, either the Ki-61 and/or one of the Oscars he did, were uploaded with a missing prop texture file or it was never assigned at all. Their prop discs will not take any replacement cure, for money or love.

Many designers used a simple "prop.bmp" filename and this led to much confusion in the past, where people tended to think that file could be a sort of jolly prop file, good for all models.
Nothing is more far from the truth. At the beginning I myself was under the impression that a generic pack could fit all of them and that was my first upload nine years ago, which I do not recommend anymore, it should actually be deleted from SOH's archives. Over the years, I discovered that each designer created discs of different sizes, often times even within one's own production.

The bottom line is that each model needs a custom-tailored blurred propeller disc texture and this is what I have been doing for the past six-seven years at least.

Even now, I am not too happy when repainters give me credit for "kelti-style" prop textures because I know damn' well that, if they took the texture they included in their repaints from another model I did, it's almost impossible that this texture fits this one 100% fine: it's either too small, or too large, or has wrong details painted on. So, I only take responsibility for blurred disc textures that I did and uploaded personally.

Cheers!
KH
:ernaehrung004:
 
Last edited:
Kelti.......

....this is a delayed response, but thanks for that explanation. I may not be able to actually do the texturing but at least now I have a idea of it.:wavey:
 
Hi everybody.

As expected, Akemi's website is definitely gone from the Net. Clicking on any of the links tied to Akemi's planes takes only to the Japanese Infoseek portal home page.

I am proposing to start a re-upload drive here at SOH of all of Akemi's works of art for preservation purposes. I think that among all of us his splendid collection, old and new, could be preserved here.

Naturally, this is a task our good Rami should investigate in order to find the proper way to accomplish it.

I feel this would be the best way to pay homage and deep respect in the years to come to the memory of Akemi Mizoguchi, for only preserving his masterpieces that we will be able to prolong his presence among us. The only thing that survives us is the memory of our deeds.

KH
 
Reply...

Stefano,

The links are working. According to the readme, uploading to SOH should not be a problem, so long as you keep the packages intact.

You can right-click on the aircraft image for a usable screenshot when you upload them.

Please feel free to start uploading them, I can create a legacy "Akemi" username and arrange them by publication date.

Start here: http://members.jcom.home.ne.jp/hago/hangar1.htm
 
Akemis' planes'

Rami;
When do you want the Akemi planes?
BTW: I picked both teams but expect Denver to win the big one.
 
Reply...

Rami;

When do you want the Akemi planes?

BTW: I picked both teams but expect Denver to win the big one.

Fibber,

1) Upload them whenever you'd like. :jump:

2) Please don't rub salt in an open wound. :p87:
 
Rami.....

1. will start in a little while. Have some things to do with the coming snow.
:encouragement:
2. couldn't resist
:wavey:
3. question about the airbase.dat was because some give ab .dat's and they seem to conflict and cause confusion to this brain which at times, lately, is easy to do. I understood the sequential numbers but it was the ID that perplexed me more.

Also wasn't sure that yours included the NEW Achiems AB's or the old ones.
 
I took every download I could and it all in its own folder. If you need anything let me know.

Yeah Fibber careful we Pats fan might get crazy. Oh well all I can say is Manning better win.

Go Seahawks!!!!!!!
31.gif
 
Rami,

I have all of his plane PLUS copies of each of his downlaod pages tanslated to English and the jpg pictures for them if you are interested in rebuilding his pages?

Or if you want to put his planes in the library the regular way, I can send you all of the jpgs to go along with the plane packages.


Gotta go with the Broncos, I'm in Colorado
 
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